// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Poly_Polygon2D_HeaderFile #define _Poly_Polygon2D_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Poly_Polygon2D_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _TColgp_Array1OfPnt2d_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif class Standard_NullObject; class TColgp_Array1OfPnt2d; //! Provides a polygon in 2D space (for example, in the
//! parametric space of a surface). It is generally an
//! approximate representation of a curve.
//! A Polygon2D is defined by a table of nodes. Each node is
//! a 2D point. If the polygon is closed, the point of closure is
//! repeated at the end of the table of nodes.
class Poly_Polygon2D : public MMgt_TShared { public: //! Constructs a 2D polygon defined by the table of points, .
Standard_EXPORT Poly_Polygon2D(const TColgp_Array1OfPnt2d& Nodes); //! Returns the deflection of this polygon.
//! Deflection is used in cases where the polygon is an
//! approximate representation of a curve. Deflection
//! represents the maximum distance permitted between any
//! point on the curve and the corresponding point on the polygon.
//! By default the deflection value is equal to 0. An algorithm
//! using this 2D polygon with a deflection value equal to 0
//! considers that it is working with a true polygon and not with
//! an approximate representation of a curve. The Deflection
//! function is used to modify the deflection value of this polygon.
//! The deflection value can be used by any algorithm working with 2D polygons.
//! For example:
//! - An algorithm may use a unique deflection value for all
//! its polygons. In this case it is not necessary to use the
//! Deflection function.
//! - Or an algorithm may want to attach a different
//! deflection to each polygon. In this case, the Deflection
//! function is used to set a value on each polygon, and
//! later to fetch the value.
Standard_EXPORT Standard_Real Deflection() const; //! Sets the deflection of this polygon to D
Standard_EXPORT void Deflection(const Standard_Real D) ; //! Returns the number of nodes in this polygon.
//! Note: If the polygon is closed, the point of closure is
//! repeated at the end of its table of nodes. Thus, on a closed
//! triangle, the function NbNodes returns 4.
Standard_Integer NbNodes() const; //! Returns the table of nodes for this polygon.
Standard_EXPORT const TColgp_Array1OfPnt2d& Nodes() const; DEFINE_STANDARD_RTTI(Poly_Polygon2D) protected: private: Standard_Real myDeflection; Standard_Integer myNbNodes; TColgp_Array1OfPnt2d myNodes; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif