// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_Texture1Dmanual_HeaderFile #define _Graphic3d_Texture1Dmanual_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Graphic3d_Texture1Dmanual_HeaderFile #include #endif #ifndef _Graphic3d_Texture1D_HeaderFile #include #endif #ifndef _Handle_Graphic3d_StructureManager_HeaderFile #include #endif #ifndef _Standard_CString_HeaderFile #include #endif #ifndef _Graphic3d_NameOfTexture1D_HeaderFile #include #endif class Graphic3d_StructureManager; //! This class provides the implementation of
//! a manual 1D texture.
//! you MUST provides texture coordinates on
//! your facets if you want to see your
//! texture.
class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D { public: //! Creates a texture from the file FileName.
Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString FileName); //! Create a texture from a predefined texture name set.
Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture1D NOT); DEFINE_STANDARD_RTTI(Graphic3d_Texture1Dmanual) protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif