// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_NameOfTexture2D_HeaderFile #define _Graphic3d_NameOfTexture2D_HeaderFile //! Types of standard textures.
enum Graphic3d_NameOfTexture2D { Graphic3d_NOT_2D_MATRA, Graphic3d_NOT_2D_ALIENSKIN, Graphic3d_NOT_2D_BLUE_ROCK, Graphic3d_NOT_2D_BLUEWHITE_PAPER, Graphic3d_NOT_2D_BRUSHED, Graphic3d_NOT_2D_BUBBLES, Graphic3d_NOT_2D_BUMP, Graphic3d_NOT_2D_CAST, Graphic3d_NOT_2D_CHIPBD, Graphic3d_NOT_2D_CLOUDS, Graphic3d_NOT_2D_FLESH, Graphic3d_NOT_2D_FLOOR, Graphic3d_NOT_2D_GALVNISD, Graphic3d_NOT_2D_GRASS, Graphic3d_NOT_2D_ALUMINUM, Graphic3d_NOT_2D_ROCK, Graphic3d_NOT_2D_KNURL, Graphic3d_NOT_2D_MAPLE, Graphic3d_NOT_2D_MARBLE, Graphic3d_NOT_2D_MOTTLED, Graphic3d_NOT_2D_RAIN, Graphic3d_NOT_2D_UNKNOWN }; #ifndef _Standard_PrimitiveTypes_HeaderFile #include #endif #endif