// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_Array2OfVertex_HeaderFile #define _Graphic3d_Array2OfVertex_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_Address_HeaderFile #include #endif class Standard_RangeError; class Standard_OutOfRange; class Standard_OutOfMemory; class Standard_DimensionMismatch; class Graphic3d_Vertex; class Graphic3d_Array2OfVertex { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Graphic3d_Array2OfVertex(const Standard_Integer R1,const Standard_Integer R2,const Standard_Integer C1,const Standard_Integer C2); Standard_EXPORT Graphic3d_Array2OfVertex(const Graphic3d_Vertex& Item,const Standard_Integer R1,const Standard_Integer R2,const Standard_Integer C1,const Standard_Integer C2); Standard_EXPORT void Init(const Graphic3d_Vertex& V) ; Standard_EXPORT void Destroy() ; ~Graphic3d_Array2OfVertex() { Destroy(); } Standard_EXPORT const Graphic3d_Array2OfVertex& Assign(const Graphic3d_Array2OfVertex& Other) ; const Graphic3d_Array2OfVertex& operator =(const Graphic3d_Array2OfVertex& Other) { return Assign(Other); } Standard_Integer ColLength() const; Standard_Integer RowLength() const; Standard_Integer LowerCol() const; Standard_Integer LowerRow() const; Standard_Integer UpperCol() const; Standard_Integer UpperRow() const; void SetValue(const Standard_Integer Row,const Standard_Integer Col,const Graphic3d_Vertex& Value) ; const Graphic3d_Vertex& Value(const Standard_Integer Row,const Standard_Integer Col) const; const Graphic3d_Vertex& operator()(const Standard_Integer Row,const Standard_Integer Col) const { return Value(Row,Col); } Graphic3d_Vertex& ChangeValue(const Standard_Integer Row,const Standard_Integer Col) ; Graphic3d_Vertex& operator()(const Standard_Integer Row,const Standard_Integer Col) { return ChangeValue(Row,Col); } protected: private: Standard_EXPORT Graphic3d_Array2OfVertex(const Graphic3d_Array2OfVertex& AnArray); Standard_EXPORT void Allocate() ; Standard_Integer myLowerRow; Standard_Integer myLowerColumn; Standard_Integer myUpperRow; Standard_Integer myUpperColumn; Standard_Boolean myDeletable; Standard_Address myData; }; #define Array2Item Graphic3d_Vertex #define Array2Item_hxx #define TCollection_Array2 Graphic3d_Array2OfVertex #define TCollection_Array2_hxx #include #undef Array2Item #undef Array2Item_hxx #undef TCollection_Array2 #undef TCollection_Array2_hxx // other Inline functions and methods (like "C++: function call" methods) #endif