// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _BRep_PolygonOnTriangulation_HeaderFile #define _BRep_PolygonOnTriangulation_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_BRep_PolygonOnTriangulation_HeaderFile #include #endif #ifndef _Handle_Poly_PolygonOnTriangulation_HeaderFile #include #endif #ifndef _Handle_Poly_Triangulation_HeaderFile #include #endif #ifndef _BRep_CurveRepresentation_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Handle_BRep_CurveRepresentation_HeaderFile #include #endif class Poly_PolygonOnTriangulation; class Poly_Triangulation; class TopLoc_Location; class BRep_CurveRepresentation; //! A representation by an array of nodes on a
//! triangulation.
class BRep_PolygonOnTriangulation : public BRep_CurveRepresentation { public: Standard_EXPORT BRep_PolygonOnTriangulation(const Handle(Poly_PolygonOnTriangulation)& P,const Handle(Poly_Triangulation)& T,const TopLoc_Location& L); //! returns True.
Standard_EXPORT virtual Standard_Boolean IsPolygonOnTriangulation() const; //! Is it a polygon in the definition of with
//! location .
Standard_EXPORT virtual Standard_Boolean IsPolygonOnTriangulation(const Handle(Poly_Triangulation)& T,const TopLoc_Location& L) const; //! returns True.
Standard_EXPORT virtual void PolygonOnTriangulation(const Handle(Poly_PolygonOnTriangulation)& P) ; Standard_EXPORT virtual const Handle_Poly_Triangulation& Triangulation() const; Standard_EXPORT virtual const Handle_Poly_PolygonOnTriangulation& PolygonOnTriangulation() const; //! Return a copy of this representation.
Standard_EXPORT virtual Handle_BRep_CurveRepresentation Copy() const; DEFINE_STANDARD_RTTI(BRep_PolygonOnTriangulation) protected: private: Handle_Poly_PolygonOnTriangulation myPolygon; Handle_Poly_Triangulation myTriangulation; }; // other Inline functions and methods (like "C++: function call" methods) #endif