// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _AIS_Triangulation_HeaderFile #define _AIS_Triangulation_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_AIS_Triangulation_HeaderFile #include #endif #ifndef _Handle_Poly_Triangulation_HeaderFile #include #endif #ifndef _Handle_TColStd_HArray1OfInteger_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _AIS_InteractiveObject_HeaderFile #include #endif #ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile #include #endif #ifndef _Handle_Prs3d_Presentation_HeaderFile #include #endif #ifndef _Handle_SelectMgr_Selection_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif class Poly_Triangulation; class TColStd_HArray1OfInteger; class PrsMgr_PresentationManager3d; class Prs3d_Presentation; class SelectMgr_Selection; //! Interactive object that draws data from Poly_Triangulation, optionally with colors associated
//! with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers
//! instead of classic Quantity_Color values.
//! Interactive selection of triangles and vertices is not yet implemented.
class AIS_Triangulation : public AIS_InteractiveObject { public: //! Constructs the Triangulation display object
Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation); //! Set the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
//! Order of color components is essential for further usage by OpenGL
Standard_EXPORT void SetColors(const Handle(TColStd_HArray1OfInteger)& aColor) ; //! Get the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
Standard_EXPORT Handle_TColStd_HArray1OfInteger GetColors() const; Standard_EXPORT void SetTriangulation(const Handle(Poly_Triangulation)& aTriangulation) ; //! Returns Poly_Triangulation .
Standard_EXPORT Handle_Poly_Triangulation GetTriangulation() const; DEFINE_STANDARD_RTTI(AIS_Triangulation) protected: private: Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ; Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ; //! Attenuates 32-bit color by a given attenuation factor (0...1):
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
//! All color components are multiplied by aComponent, the result is then packed again as 32-bit integer.
//! Color attenuation is applied to the vertex colors in order to have correct visual result
//! after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat.
Standard_EXPORT Standard_Integer AttenuateColor(const Standard_Integer aColor,const Standard_Real aComponent) ; Handle_Poly_Triangulation myTriangulation; Handle_TColStd_HArray1OfInteger myColor; Standard_Integer myFlagColor; Standard_Integer myNbNodes; Standard_Integer myNbTriangles; }; // other Inline functions and methods (like "C++: function call" methods) #endif