#org 0x18D01E '----------------------------------- priorityjump 0x5023 ' 0x18D023 #org 0x18D023 '----------------------------------- applymovement 0x0 0x52BF ' 0x18D2BF applymovement 0x2 0x52C7 ' 0x18D2C7 loadfont 2writetext 0x52EA ' 0x18D2EA keeptextopen setbit1 0x1 2writetext 0x53BC ' 0x18D3BC keeptextopen loadmenudata 0x5215 ' 0x18D215 interpretmenu2 writebackup if == 0x1 0x50A9 ' 0x18D0A9 if == 0x2 0x50CB ' 0x18D0CB if == 0x3 0x50A9 ' 0x18D0A9 end #org 0x18D0A9 '----------------------------------- checkbit1 0x5 if true 0x5100 ' 0x18D100 2writetext 0x582D ' 0x18D82D keeptextopen checkbit1 0x4 if true 0x5091 ' 0x18D091 checkbit1 0x3 if true 0x5079 ' 0x18D079 checkbit1 0x2 if true 0x5061 ' 0x18D061 checkbit1 0x1 if true 0x5049 ' 0x18D049 loadmovesprites spriteface 0x2 0x2 loadfont 2writetext 0x57F6 ' 0x18D7F6 closetext loadmovesprites spriteface 0x2 0x0 loadfont 2writetext 0x5816 ' 0x18D816 closetext loadmovesprites setbit1 0xC1 loadfont checkbit1 0x5 if true 0x5091 ' 0x18D091 checkbit1 0x4 if true 0x5079 ' 0x18D079 checkbit1 0x3 if true 0x5061 ' 0x18D061 checkbit1 0x2 if true 0x5049 ' 0x18D049 checkbit1 0x1 if true 0x5030 ' 0x18D030 2writetext 0x547C ' 0x18D47C closetext loadmovesprites playsound 0x1F showemote 0x0 0x0 0xF playmusic 0x5D appear 0x5 waitbutton spriteface 0x0 0x0 pause 0x1E applymovement 0x5 0x52D4 ' 0x18D2D4 spriteface 0x5 0x3 spriteface 0x0 0x2 spriteface 0x2 0x2 loadfont 2writetext 0x5916 ' 0x18D916 closetext loadmovesprites special 0x6A applymovement 0x5 0x52DA ' 0x18D2DA loadfont 2writetext 0x5974 ' 0x18D974 closetext loadmovesprites applymovement 0x5 0x52DD ' 0x18D2DD loadfont 2writetext 0x5983 ' 0x18D983 closetext loadmovesprites applymovement 0x2 0x52C9 ' 0x18D2C9 spriteface 0x5 0x1 loadfont 2writetext 0x5520 ' 0x18D520 closetext loadmovesprites showemote 0x0 0x5 0xF loadfont 2writetext 0x59AE ' 0x18D9AE closetext loadmovesprites applymovement 0x5 0x52E0 ' 0x18D2E0 loadfont 2writetext 0x59BF ' 0x18D9BF closetext setbit2 0x22 playsound 0x9C waitbutton special 0x3D specialphonecall 0x8 2call 0x114 ' 0xFFFFFFFF domaptrigger 0x3 0x51 0x1 2writetext 0x59F2 ' 0x18D9F2 keeptextopen 2writetext 0x5A0B ' 0x18DA0B closetext loadmovesprites applymovement 0x2 0x52CE ' 0x18D2CE spriteface 0x5 0x1 applymovement 0x2 0x52D1 ' 0x18D2D1 spriteface 0x0 0x1 loadfont 2writetext 0x55A3 ' 0x18D5A3 closetext loadmovesprites loadfont 2writetext 0x5AB4 ' 0x18DAB4 closetext loadmovesprites applymovement 0x5 0x52E3 ' 0x18D2E3 playsound 0x1F disappear 0x5 waitbutton setbit1 0x0 end #org 0x18D100 '----------------------------------- 2writetext 0x547C ' 0x18D47C closetext loadmovesprites playsound 0x1F showemote 0x0 0x0 0xF playmusic 0x5D appear 0x5 waitbutton spriteface 0x0 0x0 pause 0x1E applymovement 0x5 0x52D4 ' 0x18D2D4 spriteface 0x5 0x3 spriteface 0x0 0x2 spriteface 0x2 0x2 loadfont 2writetext 0x5916 ' 0x18D916 closetext loadmovesprites special 0x6A applymovement 0x5 0x52DA ' 0x18D2DA loadfont 2writetext 0x5974 ' 0x18D974 closetext loadmovesprites applymovement 0x5 0x52DD ' 0x18D2DD loadfont 2writetext 0x5983 ' 0x18D983 closetext loadmovesprites applymovement 0x2 0x52C9 ' 0x18D2C9 spriteface 0x5 0x1 loadfont 2writetext 0x5520 ' 0x18D520 closetext loadmovesprites showemote 0x0 0x5 0xF loadfont 2writetext 0x59AE ' 0x18D9AE closetext loadmovesprites applymovement 0x5 0x52E0 ' 0x18D2E0 loadfont 2writetext 0x59BF ' 0x18D9BF closetext setbit2 0x22 playsound 0x9C waitbutton special 0x3D specialphonecall 0x8 2call 0x114 ' 0xFFFFFFFF domaptrigger 0x3 0x51 0x1 2writetext 0x59F2 ' 0x18D9F2 keeptextopen 2writetext 0x5A0B ' 0x18DA0B closetext loadmovesprites applymovement 0x2 0x52CE ' 0x18D2CE spriteface 0x5 0x1 applymovement 0x2 0x52D1 ' 0x18D2D1 spriteface 0x0 0x1 loadfont 2writetext 0x55A3 ' 0x18D5A3 closetext loadmovesprites loadfont 2writetext 0x5AB4 ' 0x18DAB4 closetext loadmovesprites applymovement 0x5 0x52E3 ' 0x18D2E3 playsound 0x1F disappear 0x5 waitbutton setbit1 0x0 end #org 0x18D0CB '----------------------------------- loadmovesprites spriteface 0x2 0x2 loadfont 2writetext 0x57F6 ' 0x18D7F6 closetext loadmovesprites spriteface 0x2 0x0 loadfont 2writetext 0x5816 ' 0x18D816 closetext loadmovesprites setbit1 0xC1 loadfont checkbit1 0x5 if true 0x5091 ' 0x18D091 checkbit1 0x4 if true 0x5079 ' 0x18D079 checkbit1 0x3 if true 0x5061 ' 0x18D061 checkbit1 0x2 if true 0x5049 ' 0x18D049 checkbit1 0x1 if true 0x5030 ' 0x18D030 2writetext 0x547C ' 0x18D47C closetext loadmovesprites playsound 0x1F showemote 0x0 0x0 0xF playmusic 0x5D appear 0x5 waitbutton spriteface 0x0 0x0 pause 0x1E applymovement 0x5 0x52D4 ' 0x18D2D4 spriteface 0x5 0x3 spriteface 0x0 0x2 spriteface 0x2 0x2 loadfont 2writetext 0x5916 ' 0x18D916 closetext loadmovesprites special 0x6A applymovement 0x5 0x52DA ' 0x18D2DA loadfont 2writetext 0x5974 ' 0x18D974 closetext loadmovesprites applymovement 0x5 0x52DD ' 0x18D2DD loadfont 2writetext 0x5983 ' 0x18D983 closetext loadmovesprites applymovement 0x2 0x52C9 ' 0x18D2C9 spriteface 0x5 0x1 loadfont 2writetext 0x5520 ' 0x18D520 closetext loadmovesprites showemote 0x0 0x5 0xF loadfont 2writetext 0x59AE ' 0x18D9AE closetext loadmovesprites applymovement 0x5 0x52E0 ' 0x18D2E0 loadfont 2writetext 0x59BF ' 0x18D9BF closetext setbit2 0x22 playsound 0x9C waitbutton special 0x3D specialphonecall 0x8 2call 0x114 ' 0xFFFFFFFF domaptrigger 0x3 0x51 0x1 2writetext 0x59F2 ' 0x18D9F2 keeptextopen 2writetext 0x5A0B ' 0x18DA0B closetext loadmovesprites applymovement 0x2 0x52CE ' 0x18D2CE spriteface 0x5 0x1 applymovement 0x2 0x52D1 ' 0x18D2D1 spriteface 0x0 0x1 loadfont 2writetext 0x55A3 ' 0x18D5A3 closetext loadmovesprites loadfont 2writetext 0x5AB4 ' 0x18DAB4 closetext loadmovesprites applymovement 0x5 0x52E3 ' 0x18D2E3 playsound 0x1F disappear 0x5 waitbutton setbit1 0x0 end #org 0x18D091 '----------------------------------- setbit1 0x5 2writetext 0x544A ' 0x18D44A keeptextopen loadmenudata 0x52A5 ' 0x18D2A5 interpretmenu2 writebackup if == 0x1 0x50CB ' 0x18D0CB if == 0x2 0x50A9 ' 0x18D0A9 if == 0x3 0x50CB ' 0x18D0CB checkbit1 0x5 if true 0x5100 ' 0x18D100 2writetext 0x582D ' 0x18D82D keeptextopen checkbit1 0x4 if true 0x5091 ' 0x18D091 checkbit1 0x3 if true 0x5079 ' 0x18D079 checkbit1 0x2 if true 0x5061 ' 0x18D061 checkbit1 0x1 if true 0x5049 ' 0x18D049 loadmovesprites spriteface 0x2 0x2 loadfont 2writetext 0x57F6 ' 0x18D7F6 closetext loadmovesprites spriteface 0x2 0x0 loadfont 2writetext 0x5816 ' 0x18D816 closetext loadmovesprites setbit1 0xC1 loadfont checkbit1 0x5 if true 0x5091 ' 0x18D091 checkbit1 0x4 if true 0x5079 ' 0x18D079 checkbit1 0x3 if true 0x5061 ' 0x18D061 checkbit1 0x2 if true 0x5049 ' 0x18D049 checkbit1 0x1 if true 0x5030 ' 0x18D030 2writetext 0x547C ' 0x18D47C closetext loadmovesprites playsound 0x1F showemote 0x0 0x0 0xF playmusic 0x5D appear 0x5 waitbutton spriteface 0x0 0x0 pause 0x1E applymovement 0x5 0x52D4 ' 0x18D2D4 spriteface 0x5 0x3 spriteface 0x0 0x2 spriteface 0x2 0x2 loadfont 2writetext 0x5916 ' 0x18D916 closetext loadmovesprites special 0x6A applymovement 0x5 0x52DA ' 0x18D2DA loadfont 2writetext 0x5974 ' 0x18D974 closetext loadmovesprites applymovement 0x5 0x52DD ' 0x18D2DD loadfont 2writetext 0x5983 ' 0x18D983 closetext loadmovesprites applymovement 0x2 0x52C9 ' 0x18D2C9 spriteface 0x5 0x1 loadfont 2writetext 0x5520 ' 0x18D520 closetext loadmovesprites showemote 0x0 0x5 0xF loadfont 2writetext 0x59AE ' 0x18D9AE closetext loadmovesprites applymovement 0x5 0x52E0 ' 0x18D2E0 loadfont 2writetext 0x59BF ' 0x18D9BF closetext setbit2 0x22 playsound 0x9C waitbutton special 0x3D specialphonecall 0x8 2call 0x114 ' 0xFFFFFFFF domaptrigger 0x3 0x51 0x1 2writetext 0x59F2 ' 0x18D9F2 keeptextopen 2writetext 0x5A0B ' 0x18DA0B closetext loadmovesprites applymovement 0x2 0x52CE ' 0x18D2CE spriteface 0x5 0x1 applymovement 0x2 0x52D1 ' 0x18D2D1 spriteface 0x0 0x1 loadfont 2writetext 0x55A3 ' 0x18D5A3 closetext loadmovesprites loadfont 2writetext 0x5AB4 ' 0x18DAB4 closetext loadmovesprites applymovement 0x5 0x52E3 ' 0x18D2E3 playsound 0x1F disappear 0x5 waitbutton setbit1 0x0 end #org 0x18D079 '----------------------------------- setbit1 0x4 2writetext 0x5420 ' 0x18D420 keeptextopen loadmenudata 0x5283 ' 0x18D283 interpretmenu2 writebackup if == 0x1 0x50A9 ' 0x18D0A9 if == 0x2 0x50CB ' 0x18D0CB if == 0x3 0x50A9 ' 0x18D0A9 setbit1 0x5 2writetext 0x544A ' 0x18D44A keeptextopen loadmenudata 0x52A5 ' 0x18D2A5 interpretmenu2 writebackup if == 0x1 0x50CB ' 0x18D0CB if == 0x2 0x50A9 ' 0x18D0A9 if == 0x3 0x50CB ' 0x18D0CB checkbit1 0x5 if true 0x5100 ' 0x18D100 2writetext 0x582D ' 0x18D82D keeptextopen checkbit1 0x4 if true 0x5091 ' 0x18D091 checkbit1 0x3 if true 0x5079 ' 0x18D079 checkbit1 0x2 if true 0x5061 ' 0x18D061 checkbit1 0x1 if true 0x5049 ' 0x18D049 loadmovesprites spriteface 0x2 0x2 loadfont 2writetext 0x57F6 ' 0x18D7F6 closetext loadmovesprites spriteface 0x2 0x0 loadfont 2writetext 0x5816 ' 0x18D816 closetext loadmovesprites setbit1 0xC1 loadfont checkbit1 0x5 if true 0x5091 ' 0x18D091 checkbit1 0x4 if true 0x5079 ' 0x18D079 checkbit1 0x3 if true 0x5061 ' 0x18D061 checkbit1 0x2 if true 0x5049 ' 0x18D049 checkbit1 0x1 if true 0x5030 ' 0x18D030 2writetext 0x547C ' 0x18D47C closetext loadmovesprites playsound 0x1F showemote 0x0 0x0 0xF playmusic 0x5D appear 0x5 waitbutton spriteface 0x0 0x0 pause 0x1E applymovement 0x5 0x52D4 ' 0x18D2D4 spriteface 0x5 0x3 spriteface 0x0 0x2 spriteface 0x2 0x2 loadfont 2writetext 0x5916 ' 0x18D916 closetext loadmovesprites special 0x6A applymovement 0x5 0x52DA ' 0x18D2DA loadfont 2writetext 0x5974 ' 0x18D974 closetext loadmovesprites applymovement 0x5 0x52DD ' 0x18D2DD loadfont 2writetext 0x5983 ' 0x18D983 closetext loadmovesprites applymovement 0x2 0x52C9 ' 0x18D2C9 spriteface 0x5 0x1 loadfont 2writetext 0x5520 ' 0x18D520 closetext loadmovesprites showemote 0x0 0x5 0xF loadfont 2writetext 0x59AE ' 0x18D9AE closetext loadmovesprites applymovement 0x5 0x52E0 ' 0x18D2E0 loadfont 2writetext 0x59BF ' 0x18D9BF closetext setbit2 0x22 playsound 0x9C waitbutton special 0x3D specialphonecall 0x8 2call 0x114 ' 0xFFFFFFFF domaptrigger 0x3 0x51 0x1 2writetext 0x59F2 ' 0x18D9F2 keeptextopen 2writetext 0x5A0B ' 0x18DA0B closetext loadmovesprites applymovement 0x2 0x52CE ' 0x18D2CE spriteface 0x5 0x1 applymovement 0x2 0x52D1 ' 0x18D2D1 spriteface 0x0 0x1 loadfont 2writetext 0x55A3 ' 0x18D5A3 closetext loadmovesprites loadfont 2writetext 0x5AB4 ' 0x18DAB4 closetext loadmovesprites applymovement 0x5 0x52E3 ' 0x18D2E3 playsound 0x1F disappear 0x5 waitbutton setbit1 0x0 end #org 0x18D061 '----------------------------------- setbit1 0x3 2writetext 0x53F3 ' 0x18D3F3 keeptextopen loadmenudata 0x5258 ' 0x18D258 interpretmenu2 writebackup if == 0x1 0x50CB ' 0x18D0CB if == 0x2 0x50A9 ' 0x18D0A9 if == 0x3 0x50A9 ' 0x18D0A9 setbit1 0x4 2writetext 0x5420 ' 0x18D420 keeptextopen loadmenudata 0x5283 ' 0x18D283 interpretmenu2 writebackup if == 0x1 0x50A9 ' 0x18D0A9 if == 0x2 0x50CB ' 0x18D0CB if == 0x3 0x50A9 ' 0x18D0A9 setbit1 0x5 2writetext 0x544A ' 0x18D44A keeptextopen loadmenudata 0x52A5 ' 0x18D2A5 interpretmenu2 writebackup if == 0x1 0x50CB ' 0x18D0CB if == 0x2 0x50A9 ' 0x18D0A9 if == 0x3 0x50CB ' 0x18D0CB checkbit1 0x5 if true 0x5100 ' 0x18D100 2writetext 0x582D ' 0x18D82D keeptextopen checkbit1 0x4 if true 0x5091 ' 0x18D091 checkbit1 0x3 if true 0x5079 ' 0x18D079 checkbit1 0x2 if true 0x5061 ' 0x18D061 checkbit1 0x1 if true 0x5049 ' 0x18D049 loadmovesprites spriteface 0x2 0x2 loadfont 2writetext 0x57F6 ' 0x18D7F6 closetext loadmovesprites spriteface 0x2 0x0 loadfont 2writetext 0x5816 ' 0x18D816 closetext loadmovesprites setbit1 0xC1 loadfont checkbit1 0x5 if true 0x5091 ' 0x18D091 checkbit1 0x4 if true 0x5079 ' 0x18D079 checkbit1 0x3 if true 0x5061 ' 0x18D061 checkbit1 0x2 if true 0x5049 ' 0x18D049 checkbit1 0x1 if true 0x5030 ' 0x18D030 2writetext 0x547C ' 0x18D47C closetext loadmovesprites playsound 0x1F showemote 0x0 0x0 0xF playmusic 0x5D appear 0x5 waitbutton spriteface 0x0 0x0 pause 0x1E applymovement 0x5 0x52D4 ' 0x18D2D4 spriteface 0x5 0x3 spriteface 0x0 0x2 spriteface 0x2 0x2 loadfont 2writetext 0x5916 ' 0x18D916 closetext loadmovesprites special 0x6A applymovement 0x5 0x52DA ' 0x18D2DA loadfont 2writetext 0x5974 ' 0x18D974 closetext loadmovesprites applymovement 0x5 0x52DD ' 0x18D2DD loadfont 2writetext 0x5983 ' 0x18D983 closetext loadmovesprites applymovement 0x2 0x52C9 ' 0x18D2C9 spriteface 0x5 0x1 loadfont 2writetext 0x5520 ' 0x18D520 closetext loadmovesprites showemote 0x0 0x5 0xF loadfont 2writetext 0x59AE ' 0x18D9AE closetext loadmovesprites applymovement 0x5 0x52E0 ' 0x18D2E0 loadfont 2writetext 0x59BF ' 0x18D9BF closetext setbit2 0x22 playsound 0x9C waitbutton special 0x3D specialphonecall 0x8 2call 0x114 ' 0xFFFFFFFF domaptrigger 0x3 0x51 0x1 2writetext 0x59F2 ' 0x18D9F2 keeptextopen 2writetext 0x5A0B ' 0x18DA0B closetext loadmovesprites applymovement 0x2 0x52CE ' 0x18D2CE spriteface 0x5 0x1 applymovement 0x2 0x52D1 ' 0x18D2D1 spriteface 0x0 0x1 loadfont 2writetext 0x55A3 ' 0x18D5A3 closetext loadmovesprites loadfont 2writetext 0x5AB4 ' 0x18DAB4 closetext loadmovesprites applymovement 0x5 0x52E3 ' 0x18D2E3 playsound 0x1F disappear 0x5 waitbutton setbit1 0x0 end #org 0x18D049 '----------------------------------- setbit1 0x2 2writetext 0x53D3 ' 0x18D3D3 keeptextopen loadmenudata 0x5234 ' 0x18D234 interpretmenu2 writebackup if == 0x1 0x50A9 ' 0x18D0A9 if == 0x2 0x50A9 ' 0x18D0A9 if == 0x3 0x50CB ' 0x18D0CB setbit1 0x3 2writetext 0x53F3 ' 0x18D3F3 keeptextopen loadmenudata 0x5258 ' 0x18D258 interpretmenu2 writebackup if == 0x1 0x50CB ' 0x18D0CB if == 0x2 0x50A9 ' 0x18D0A9 if == 0x3 0x50A9 ' 0x18D0A9 setbit1 0x4 2writetext 0x5420 ' 0x18D420 keeptextopen loadmenudata 0x5283 ' 0x18D283 interpretmenu2 writebackup if == 0x1 0x50A9 ' 0x18D0A9 if == 0x2 0x50CB ' 0x18D0CB if == 0x3 0x50A9 ' 0x18D0A9 setbit1 0x5 2writetext 0x544A ' 0x18D44A keeptextopen loadmenudata 0x52A5 ' 0x18D2A5 interpretmenu2 writebackup if == 0x1 0x50CB ' 0x18D0CB if == 0x2 0x50A9 ' 0x18D0A9 if == 0x3 0x50CB ' 0x18D0CB checkbit1 0x5 if true 0x5100 ' 0x18D100 2writetext 0x582D ' 0x18D82D keeptextopen checkbit1 0x4 if true 0x5091 ' 0x18D091 checkbit1 0x3 if true 0x5079 ' 0x18D079 checkbit1 0x2 if true 0x5061 ' 0x18D061 checkbit1 0x1 if true 0x5049 ' 0x18D049 loadmovesprites spriteface 0x2 0x2 loadfont 2writetext 0x57F6 ' 0x18D7F6 closetext loadmovesprites spriteface 0x2 0x0 loadfont 2writetext 0x5816 ' 0x18D816 closetext loadmovesprites setbit1 0xC1 loadfont checkbit1 0x5 if true 0x5091 ' 0x18D091 checkbit1 0x4 if true 0x5079 ' 0x18D079 checkbit1 0x3 if true 0x5061 ' 0x18D061 checkbit1 0x2 if true 0x5049 ' 0x18D049 checkbit1 0x1 if true 0x5030 ' 0x18D030 2writetext 0x547C ' 0x18D47C closetext loadmovesprites playsound 0x1F showemote 0x0 0x0 0xF playmusic 0x5D appear 0x5 waitbutton spriteface 0x0 0x0 pause 0x1E applymovement 0x5 0x52D4 ' 0x18D2D4 spriteface 0x5 0x3 spriteface 0x0 0x2 spriteface 0x2 0x2 loadfont 2writetext 0x5916 ' 0x18D916 closetext loadmovesprites special 0x6A applymovement 0x5 0x52DA ' 0x18D2DA loadfont 2writetext 0x5974 ' 0x18D974 closetext loadmovesprites applymovement 0x5 0x52DD ' 0x18D2DD loadfont 2writetext 0x5983 ' 0x18D983 closetext loadmovesprites applymovement 0x2 0x52C9 ' 0x18D2C9 spriteface 0x5 0x1 loadfont 2writetext 0x5520 ' 0x18D520 closetext loadmovesprites showemote 0x0 0x5 0xF loadfont 2writetext 0x59AE ' 0x18D9AE closetext loadmovesprites applymovement 0x5 0x52E0 ' 0x18D2E0 loadfont 2writetext 0x59BF ' 0x18D9BF closetext setbit2 0x22 playsound 0x9C waitbutton special 0x3D specialphonecall 0x8 2call 0x114 ' 0xFFFFFFFF domaptrigger 0x3 0x51 0x1 2writetext 0x59F2 ' 0x18D9F2 keeptextopen 2writetext 0x5A0B ' 0x18DA0B closetext loadmovesprites applymovement 0x2 0x52CE ' 0x18D2CE spriteface 0x5 0x1 applymovement 0x2 0x52D1 ' 0x18D2D1 spriteface 0x0 0x1 loadfont 2writetext 0x55A3 ' 0x18D5A3 closetext loadmovesprites loadfont 2writetext 0x5AB4 ' 0x18DAB4 closetext loadmovesprites applymovement 0x5 0x52E3 ' 0x18D2E3 playsound 0x1F disappear 0x5 waitbutton setbit1 0x0 end #org 0x18D030 '----------------------------------- setbit1 0x1 2writetext 0x53BC ' 0x18D3BC keeptextopen loadmenudata 0x5215 ' 0x18D215 interpretmenu2 writebackup if == 0x1 0x50A9 ' 0x18D0A9 if == 0x2 0x50CB ' 0x18D0CB if == 0x3 0x50A9 ' 0x18D0A9 end #org 0x18D2EA = = Hm[.] Good to see\nyou here.\pNo need to explain\nwhy you came.\pCLAIR sent you\nhere, didn't she?\pThat girl is a\nhandful[.]\pI am sorry, but I\nmust test you.\pNot to worry, you\nare to answer only\la few questions.\pReady?\e #org 0x18D3BC = = What are [POKé]MON\nto you?\e #org 0x18D82D = = Oh, I understand[.]\e #org 0x18D7F6 = = Hah? I didn't\nquite catch that[.]\e #org 0x18D816 = = What was it you\nsaid?\e #org 0x18D47C = = Hm[.] I see[.]\pYou care deeply\nfor [POKé]MON.\pVery commendable.\pThat conviction is\nwhat is important!\p[PLAYER], don't\nlose that belief.\pIt will see you\nthrough at the\l[POKé]MON LEAGUE.\e #org 0x18D916 = = So how did it go?\pI guess there's no\npoint in asking.\pYou did fail?\p[..][..][..][..][..][..]\p[.]What? You passed?\e #org 0x18D974 = = That can't be!\e #org 0x18D983 = = You're lying!\pEven I haven't\nbeen approved!\e #org 0x18D520 = = CLAIR!\pThis child is\nimpeccable, in\lskill and spirit!\pAdmit defeat and\nconfer the RISING-\lBADGE!\p[.]Or must I inform\nLANCE of this?\e #org 0x18D9AE = = I-I understand[.]\e #org 0x18D9BF = = Here, this is the\nRISINGBADGE[.]\pHurry up! Take it!\e #org 0x18D9F2 = = [PLAYER] received\nRISINGBADGE.\e #org 0x18DA0B = = RISINGBADGE will\nenable your\p[POKé]MON to use the\nmove for climbing\lwaterfalls.\pAlso, all [POKé]MON\nwill recognize you\pas a trainer and\nobey your every\pcommand without\nquestion.\e #org 0x18D5A3 = = CLAIR[.]\pReflect upon what\nit is that you\plack and this\nchild has.\e #org 0x18DAB4 = = [..][..][..][..][..][..]\e #org 0x18D44A = = Strong [POKé]MON.\nWeak [POKé]MON.\pWhich is more\nimportant?\e #org 0x18D420 = = What is most\nimportant for\lraising [POKé]MON?\e #org 0x18D3F3 = = What kind of\ntrainer do you\lwish to battle?\e #org 0x18D3D3 = = What helps you to\nwin battles?\e #org 0x18D2BF M slowstep_up slowstep_up slowstep_up slowstep_right slowstep_up slowstep_up slowstep_up end #org 0x18D2C7 M slowstep_down end #org 0x18D2D4 M slowstep_up slowstep_up slowstep_up slowstep_up slowstep_up end #org 0x18D2DA M apply_fixed_facing halfstep2_left end #org 0x18D2DD M slowstep_left remove_fixed_facing end #org 0x18D2C9 M slowstep_left slowstep_left slowstep_left look_down end #org 0x18D2E0 M slowstep_right slowstep_right end #org 0x18D2CE M slowstep_right slowstep_right end #org 0x18D2D1 M slowstep_right look_down end #org 0x18D2E3 M step_down step_down step_down step_down step_down step_down end