#org 0x9F421 '----------------------------------- applymovement 0x0 0x658C ' 0x9E58C loadvar 0x2 special 0x7A appear 0x2 warpsound waitbutton applymovement 0x2 0x6592 ' 0x9E592 loadfont storetext 0x5501 0x49 0xF ' 0x125501 follownotexact 0x0 0xF ' Follows, but without mindlessly copying movements. giveegg 0x0 0x7B if != 0x0 0x74C2 ' 0x9F4C2 copybytetovar 0xCF64 ' 0xFFFFFFFF if == 0x7 0x74D9 ' 0x9F4D9 applymovement 0x2 0x6597 ' 0x9E597 warpsound disappear 0x2 applymovement 0x3 0x659C ' 0x9E59C applymovement 0x0 0x65A7 ' 0x9E5A7 loadfont 2writetext 0x6E92 ' 0x9EE92 closetext loadmovesprites playmusic 0xD special 0x2E special 0xA4 pause 0x3C special 0x31 special 0x3D loadfont 2writetext 0x6EBC ' 0x9EEBC yesorno if false 0x7483 ' 0x9F483 loadmovesprites applymovement 0x0 0x65A9 ' 0x9E5A9 applymovement 0x3 0x65A1 ' 0x9E5A1 2jump 0x7425 ' 0x9F425 #org 0x9F4C2 '----------------------------------- pause 0x3C special 0x2F warpfacing 0x1 0x16 0xB 0x7 0x7 loadvar 0x4 special 0x86 loadfont 2writetext 0x6A49 ' 0x9EA49 closetext loadmovesprites end #org 0x9F4D9 '----------------------------------- pause 0x3C special 0x2F warpfacing 0x1 0x16 0xB 0x7 0x7 loadfont 2writetext 0x6AEF ' 0x9EAEF 2jump 0x647A ' 0x9E47A #org 0x9E47A '----------------------------------- loadvar 0x1C special 0x86 loadvar 0x1B special 0x86 if == 0x12 0x6498 ' 0x9E498 itemtotext 0x0 0x1 giveitem 0xFF 0x5 2writetext 0x6B7E ' 0x9EB7E loadvar 0x1D special 0x86 loadmovesprites end #org 0x9E498 '----------------------------------- 2writetext 0x6B94 ' 0x9EB94 closetext loadmovesprites end #org 0x9F483 '----------------------------------- 2writetext 0x6F5E ' 0x9EF5E yesorno if false 0x74A3 ' 0x9F4A3 loadvar 0x7 special 0x86 loadvar 0x1F special 0x86 loadvar 0x3 special 0x86 playsound 0x25 waitbutton special 0x2E special 0x7E 2writetext 0x6FBF ' 0x9EFBF yesorno if false 0x7477 ' 0x9F477 loadvar 0x4 special 0x86 loadvar 0x6 special 0x86 loadmovesprites special 0x2E warpfacing 0x1 0x16 0xB 0x7 0x7 loadfont 2jump 0x64B0 ' 0x9E4B0 #org 0x9F4A3 '----------------------------------- 2writetext 0x6FBF ' 0x9EFBF yesorno if false 0x7477 ' 0x9F477 loadvar 0x4 special 0x86 loadvar 0x6 special 0x86 loadmovesprites special 0x2E warpfacing 0x1 0x16 0xB 0x7 0x7 loadfont 2jump 0x64B0 ' 0x9E4B0 #org 0x9F477 '----------------------------------- loadmovesprites applymovement 0x0 0x65A9 ' 0x9E5A9 applymovement 0x3 0x65A1 ' 0x9E5A1 2jump 0x7425 ' 0x9F425 #org 0x9F425 '----------------------------------- loadvar 0x2 special 0x7A appear 0x2 warpsound waitbutton applymovement 0x2 0x6592 ' 0x9E592 loadfont storetext 0x5501 0x49 0xF ' 0x125501 follownotexact 0x0 0xF ' Follows, but without mindlessly copying movements. giveegg 0x0 0x7B if != 0x0 0x74C2 ' 0x9F4C2 copybytetovar 0xCF64 ' 0xFFFFFFFF if == 0x7 0x74D9 ' 0x9F4D9 applymovement 0x2 0x6597 ' 0x9E597 warpsound disappear 0x2 applymovement 0x3 0x659C ' 0x9E59C applymovement 0x0 0x65A7 ' 0x9E5A7 loadfont 2writetext 0x6E92 ' 0x9EE92 closetext loadmovesprites playmusic 0xD special 0x2E special 0xA4 pause 0x3C special 0x31 special 0x3D loadfont 2writetext 0x6EBC ' 0x9EEBC yesorno if false 0x7483 ' 0x9F483 loadmovesprites applymovement 0x0 0x65A9 ' 0x9E5A9 applymovement 0x3 0x65A1 ' 0x9E5A1 2jump 0x7425 ' 0x9F425 #org 0x9E4B0 '----------------------------------- 2writetext 0x6C09 ' 0x9EC09 closetext loadmovesprites end #org 0x125501 = #raw 0xE7 #raw 0x9F #raw 0xE0 #raw 0xC7 #raw 0x78 #raw 0xE0 #raw 0x3F #raw 0xFF #raw 0x1F #raw 0x87 text-ram 0xE0B8 #raw 0x27 #raw 0x55 #raw 0x17 #raw 0x51 #raw 0x37 #raw 0x47 #raw 0x73 #raw 0xF6 #raw 0x63 #raw 0x76 #raw 0xE7 #raw 0xB2 #raw 0xF7 #raw 0xDA #raw 0xB7 #raw 0xAA #raw 0xD7 #raw 0xBD #raw 0xCD #raw 0x5D #raw 0xED #raw 0xAD #raw 0x75 #raw 0x9F #raw 0x75 #raw 0x1B #raw 0xF5 #raw 0x31 #raw 0xDF #raw 0x76 #raw 0xAE #raw 0xE4 #raw 0xDC #raw 0xC4 #raw 0x3C text-switchtoasm #org 0x9EE92 = = Your [POKé]MON will\nbe healed to full\lhealth.\e #org 0x9EEBC = = Next up, opponent\nno. text-ram 0xD099 = . Ready?\e #org 0x9EA49 = = Thanks for\nvisiting!\e #org 0x9EAEF = = Congratulations!\pYou've beaten all\nthe trainers!\pFor that, you get\nthis great prize!\p\e #org 0x9EB7E = = [PLAYER] got five\n text-ram 0xD0AC = ! text-playsound1 text-waitbutton #raw 0x50 = Oops, your PACK is\nstuffed full.\pPlease make room\nand come back.\e #org 0x9EB94 = = Oops, your PACK is\nstuffed full.\pPlease make room\nand come back.\e #org 0x9EF5E = = SAVE and end the\nsession?\e #org 0x9EFBF = = Cancel your BATTLE\nROOM challenge?\e #org 0x9EC09 = = We hope to serve\nyou again.\e #org 0x9E58C M step_up step_up step_up step_up look_right end #org 0x9E592 M slowstep_down slowstep_down slowstep_down look_left end #org 0x9E597 M look_up slowstep_up slowstep_up slowstep_up end #org 0x9E59C M slowstep_right slowstep_right slowstep_up slowstep_up end #org 0x9E5A7 M look_down end #org 0x9E5A9 M look_right end #org 0x9E5A1 M slowstep_down slowstep_down slowstep_left slowstep_left look_right end