--- md2_export.py 2011-08-21 12:37:56.000000000 -0500 +++ md2_export.py 2011-08-21 12:38:12.000000000 -0500 @@ -800,7 +800,7 @@ #blender uses indexed vertexes so this works very well md2.faces[this_face].vertex_index[i] = mf_v[i].index #lookup texture index in dictionary - if has_uvs: + if not has_uvs: uv_coord = uv_coords[i] # otherwise we set it before