Can you point me to your source for this, Anders? I thought that TIT FOR
TAT held its own in pools with more hostile, and nicer strategies, even
where no memory was allowed between iterations.
It never loses to a hostile strategy unless the game length is a known
quantity, and it always does better against another friendly strategy
than two hostile strategies do against each other.
It was my understanding that nice and hostile strategies fluctuated
under mutation, as the favored ESS fluctuated, but that fair strategies
like TIT FOR TAT were very stable.
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