Spike Jones <spike66@attglobal.net> writes:
> The boredom factor is one I have been considering
> for some time however, especially because of my
> wacky notions that the first colonist may be going
> alone. We need some kind of really advanced VR
> to keep her lonely mind engaged and entertained. spike
In my case there will likely be an 8 person crew, but boredom is still
going to be a major problem. VR is of course one possibility, but
variety is extremely important to keep interest up. So I am thinking
of hiding "surprises" for the crew that only become apparent after a
certain time. Also, personal interaction is often more entertaining
than solitary entertainment, so the groundside psychology team will
likely come up with a lot of games, roleplaying, plays and other stuff
to do. But even then it is going to be yough, and in this scenario
there won't even be a nice view outside the ship to watch.
-- ----------------------------------------------------------------------- Anders Sandberg Towards Ascension! asa@nada.kth.se http://www.nada.kth.se/~asa/ GCS/M/S/O d++ -p+ c++++ !l u+ e++ m++ s+/+ n--- h+/* f+ g+ w++ t+ r+ !y
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