Eliezer S. Yudkowsky wrote:
> 3) Hack the emotional bindings.
>
> The basic reason for wanting to obliterate knowledge of the simulation
> is that knowing it's not real detracts from the experience. The simple
> solution is to change the emotional bindings - during the simulation -
> so that knowing it's not real doesn't make a difference.
That works for role-playing, but I can envision a large class of simulations
aimed at exploring various aspects of social interaction (especially
economics and politics). In that case simply having factual knowledge from
"outside" the sim would be enough to invalidate the results, so you'd need
something more thorough.
Me, I like the overlay approach. It scales nicely to larger minds, so you
can use it to "be" an entire population simultaneously, or to participate in
multiple sims at the same time, or other such fun tricks.
Billy Brown
bbrown@transcient.com
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