Game of Life with mutations and noise?

From: Eugene Leitl (eugene.leitl@lrz.uni-muenchen.de)
Date: Thu Jan 14 1999 - 14:43:34 MST


Alexander 'Sasha' Chislenko writes:
> Does anybody know of any implementations of the game of Life
> that introduce mutations, diseases, noise, colored cells, etc.?
 
Mutations and noise, that seems to be indistinguishable. Can't parse
diseases. Colored cells seem to mean states richer than boolean.

Such things have indeed been investigated, albeit not under the label
'Life'. You might want peruse the cellular automata bibliography on
Santa Fe's ALife server. The literature is quite huge, though somewhat
difficult to obtain.
 
> It seems that with a few additional rules one can
> develop evolving / fault-tolerant cellular automata,
> and do lots of other interesting things, such as researching
> attractors in automata state space and preparing for

Searches though state and rule space are not exactly unprecendented,
albeit the scope has been very limited. This is a question of
hardware, and time effort. The code is simply enough to write.

> nanotechnology that would produce physical automata
> subjected to noise.
 
Using cellular automata implemented in hardware for computation
purposes have been suggested for more than a decade, by many
people ('gene included). The concept keeps popping up frequent
enough, but still not enough for the mainstream to perceive it.

> But maybe, these things have already been done?
>
> If not, is anybody interested in collaboration?

Yes, but give me a couple of months.

'gene



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