From: Robert J. Bradbury (bradbury@aeiveos.com)
Date: Mon Nov 25 2002 - 16:53:57 MST
This article from Popular Science about the MASSIVE program
used in the simulation of the Two Towers "Battle of Helm's Deep"
seems quite interesting:
http://www.popsci.com/popsci/science/article/0,12543,390918-1,00.html
Quite revealing:
"How these actions play out is determined by the character's brain, a
tangled web of anywhere from 100 to 8,000 behavioral logic nodes, which
provide the rules that allow each character to perceive, interpret and
respond to what's happening around it: to make decisions and act."
Sounds much more sophisticated than many humans I can think of.
Slashdot commentary:
http://slashdot.org/article.pl?sid=02/11/25/1919227&mode=thread&tid=97
Raises some interesting questions -- if we can simulate 50,000 warriors
with such complex behavior patterns why the heck can't we simulate more
than a few thousand electrons (as Mez recently pointed out).
Things that make you go hmmmmm....
R.
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