From: Samantha Atkins (samantha@objectent.com)
Date: Mon Jun 10 2002 - 22:38:20 MDT
It is not the violence itself that turns me off so much as the
gratuitous indulgence in violence and abhorrent attitudes that
many of the players would never display or want any part of in
real life. It is all so one-sided. One can engage in rage and
murder endlessly with no risk to oneself and often not even much
real gore from the act to give one a moment's pause.
The classic battle of good against evil is a timeworn favorite
that I have no problem with per se and may have real and deep
value as metaphor. Seeing quite complex situations is such
simplistic terms is much more prolematic while taking sheer joy
in nothing but killing as "entertainment" is to my mind much worse.
I have far less problem with strategy games of various kinds.
- samantha
Olga Bourlin wrote:
> From: "Samantha Atkins" <samantha@objectent.com>>
>
>>Personally I have never found "virtual space" violence any more
>>palatable than the physical space variety. I abhor both. ... Where
>>does reality end and virtuality begin?
>>
>
> First let me say ... I don't know.
>
> But I wonder if watching action films or reading comic books with a lot of
> ... good guy/bad guy (gender-not-specific use of "guy" here) PUMMEL!-
> KAPOW!- WHOOSH!-type stuff would also qualify as gratuitous violence? What
> about (some) fairy tales? Or horror films? I recall reading Bertrand
> Russell wrote of his fondness for murder mysteries and detective novels. He
> implied it tamed his beasty nature ... and he was a world-class pacifist.
>
> Olga
>
>
>
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