Re: Singularity Card Game Alpha Test

From: Mike Lorrey (mlorrey@datamann.com)
Date: Fri Mar 08 2002 - 14:59:46 MST


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Anders Sandberg wrote:
>
> On Thu, Mar 07, 2002 at 06:47:00PM -0800, Adrian Tymes wrote:
>
> > I'm also thinking of perhaps more Event cards like High Tech Terrorist,
> > embodying other ways that the world could destroy itself...unless
> > society has deployed solutions to stop that way first. True, few people
> > would want to play such a card deliberately...but the deck itself cares
> > not for which cards come from it when it is the world's turn.
>
> Also, the event cards may *have* to be played if no other valid card is in
> the hand. Which means that once you have such a card you cannot just put the
> hand back into the deck. Somebody got an anthrax bomb, and no matter what
> you do sooner or later it will crop up somewhere...

This is a bit pessimistic, I think. There should be some sort of
counteraction card, like "sanity" or "wisdom" that neutralizes negative
event cards (just as you could have 'stupidity' or 'irrationality' cards
to neutralize positive events...).

This would reflect the real world a bit better, where you have balance
and counterbalance in most situations, helping to attenuate the risks of
unlikely situations.



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