Re: The Matrix

From: Martin Ling (martin@nodezero.org.uk)
Date: Wed May 31 2000 - 07:21:49 MDT


On Wed, May 31, 2000 at 05:21:36AM -0700, Zero Powers wrote:
> >From: Martin Ling <martin@nodezero.org.uk>
>
> >I've got quite a lot more ideas on this going round - but I'd quite like
> >to hear everyone's opinions on what I've said so far.
>
> I'm impressed.

Thanks.

There's a *lot* more to come. I'm trying to get this together into a
workable RPG, so I'm going to have to cover every inch of the
background. In about a month, when I'm less busy, I'll be able to get
down to working on it a little more and probably put out a first
version sometime in the summer. Still trying to work out a good set of
rules. I think this is going to be the game where I finally implement
'Jammy Action Tokens', which I once introduced to Vampire. The fortune
points in the B5 RPG came close, but I think this is what's needed :-)

> If I had read your post before seeing the movie it would have made suspension
> of disbelief much easier and I'd have enjoyed the movie that much more. I
> particularly like your take that the AI's are following Asimov's laws and
> doing what they think we want them to. I just could not buy into the
> human-Duracel bit. I can't see how we'd make more efficient batteries than,
> say, solar energy or even an army of cloned electric eels.

No way at all.

Personally, I think there were two major ickynesses to the film -
Morpheus' explanation of the AIs, and the existence of the Oracle.

Martin

-- 
-----[ Martin J. Ling ]-----[ http://www.nodezero.org.uk ]-----


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