Extropian vs. BORG: A paintball game...

From: Michael S. Lorrey (mike@datamann.com)
Date: Fri Mar 31 2000 - 13:45:48 MST


I've been working on some rules for a type of paintball I'm calling BORG vs.
Extropy. Comments are welcome:

BORG vs. Extropian Paintball:

This game pits a collective against a group of individualists in a 'high tech'
milieu.

BORG: As in the classic collectivist high tech organism from Star Trek
Extropian: a pro-technology indivdiualist, tending toward anarcho-capitalist or
US style libertarianism

Because the opponents are drastically different groups, with different cultures,
each operates according to its own set of rules that provide their own
advantages AND disadvantages.

Object of the game: All players in the game become captured by a single side,
either borg components or extropians. Once a player has been either assimilated
or liberated by the opposing side, and they join the opposing side, they are to
act as completely in character of that opposing side as possible. No
sandbagging.

The BORG: Because the BORG are a collective organism, there will be a central
server BORG that can be captured. This server is a BORG who cannot themselves
participate in combat. Capture of the server by a single extropian causes from
0-100% of all BORG (and ALL extropians who have been previously assimilated by
the BORG) components to become liberated from the BORG. Each non-ex-extropian
BORG flips a coin to determine release or rentention. Once captured, the server
must be released (giving opportunity to capture it again after a given time
period). When a BORG is hit by a paintball, it is 'liberated' to make a choice
between individuality and the collective (a coin toss, really)(except the
server, which will always choose the collective). If it chooses to return to the
collective, and that same BORG is hit again, it is dead and out of the game.
BORG wear radios, and transponders, and they must obey all orders of the central
server. BORG wear clearly identifiable markings that are common to all BORG.

Extropians: Extropians are individualists, so there is no central server, so the
BORG cannot assimilate more than one extropian at a time. Extropians carry
radios, but no transponders, and no extropian has to obey any order from another
extropian. When a BORG hits an extropian, the extropian is assimilated. If that
extropian is liberated then captured again, the extropian has the choice to
suicide or be assimilated in hopes of being liberated again. Whenever an
extropian that has been assimilated is hit by a paintball, it is liberated from
the collective. There is a 10% chance that the liberated extropian will want to
return to the collective, if they do so, they are not dead if captured again,
but do have that 10% chance again. Extropians can wear whatever clothing or
disguise they desire. Once the Borg have captured each extropian at least once,
it is accepted that the private key of every Extropian has been compromised, and
the Collective can then attempt to do a mass assimilation via delivery of a meme
bomb, which will automatically assimilate between 1-100% of all extropians via
penetration of their email firewalls.

I know Anders likes to play these RPG type games... anyone else have any
suggestions?



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