//povray/Wineglass.pov global_settings { assumed_gamma 1.0 } #include "povray/Wineglass.inc" background {color rgb <0.9, 0.9, 0.9>} object { m_wineglass_no_central_hole rotate 90*x+90 rotate 90*y*clock texture { pigment {color rgb <0.1, 0.6, 0.1> } finish { ambient 0.15 diffuse 0.85 specular 0.3 } } } light_source { <93.5095, 35.371, 143.7588> color rgb 2 } light_source { <-93.5095, -35.371, -143.7588> color rgb 2 } //camera { // location <0.0, 0.5, -4.0> // direction 1.5*z // right x*image_width/image_height // look_at <0.0, 0.0, 0.0> //} /* #declare Jump_Start = 0.5; #declare Jump_Height = 7; #if (clock < Jump_Start ) #declare Camera_Y = 1.00; #else #declare Camera_Y = 1.00 + Jump_Height* 0.5*(1-cos(4*pi*(clock-Jump_Start))); #end camera { angle 38 location <3,Camera_Y,-20> right x*image_width/image_height look_at <-3,3,5> rotate<0,-360*(clock+0.1),0> } //------------------- end of camera */ camera { perspective location <372.038, 139.484, 143.7588> look_at <186.019, 69.742, 71.8794> }