""" This page is in the table of contents. Drill is a script to drill down small holes. ==Operation== The default 'Activate Drill' checkbox is on. When it is on, the functions described below will work, when it is off, the functions will not be called. ==Settings== ===Drilling Margin=== The drill script will move the tool from the top of the hole plus the 'Drilling Margin on Top', to the bottom of the hole minus the 'Drilling Margin on Bottom'. ===Drilling Margin on Top=== Default is three millimeters. ===Drilling Margin on Bottom=== Default is one millimeter. ==Examples== The following examples drill the file Screw Holder Bottom.stl. The examples are run in a terminal in the folder which contains Screw Holder Bottom.stl and drill.py. > python drill.py This brings up the drill dialog. > python drill.py Screw Holder Bottom.stl The drill tool is parsing the file: Screw Holder Bottom.stl .. The drill tool has created the file: .. Screw Holder Bottom_drill.gcode > python Python 2.5.1 (r251:54863, Sep 22 2007, 01:43:31) [GCC 4.2.1 (SUSE Linux)] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import drill >>> drill.main() This brings up the drill dialog. >>> drill.writeOutput( 'Screw Holder Bottom.stl' ) The drill tool is parsing the file: Screw Holder Bottom.stl .. The drill tool has created the file: .. Screw Holder Bottom_drill.gcode """ from __future__ import absolute_import #Init has to be imported first because it has code to workaround the python bug where relative imports don't work if the module is imported as a main module. import __init__ from skeinforge_tools import profile from skeinforge_tools.meta_plugins import polyfile from skeinforge_tools.skeinforge_utilities import consecution from skeinforge_tools.skeinforge_utilities import euclidean from skeinforge_tools.skeinforge_utilities import gcodec from skeinforge_tools.skeinforge_utilities import intercircle from skeinforge_tools.skeinforge_utilities import interpret from skeinforge_tools.skeinforge_utilities import settings import sys __author__ = "Enrique Perez (perez_enrique@yahoo.com)" __date__ = "$Date: 2008/21/04 $" __license__ = "GPL 3.0" def getCraftedText( fileName, text, repository = None ): "Drill a gcode linear move file or text." return getCraftedTextFromText( gcodec.getTextIfEmpty( fileName, text ), repository ) def getCraftedTextFromText( gcodeText, repository = None ): "Drill a gcode linear move text." if gcodec.isProcedureDoneOrFileIsEmpty( gcodeText, 'drill' ): return gcodeText if repository == None: repository = settings.getReadRepository( DrillRepository() ) if not repository.activateDrill.value: return gcodeText return DrillSkein().getCraftedGcode( gcodeText, repository ) def getNewRepository(): "Get the repository constructor." return DrillRepository() def getPolygonCenter( polygon ): "Get the centroid of a polygon." pointSum = complex() areaSum = 0.0 for pointIndex in xrange( len( polygon ) ): pointBegin = polygon[ pointIndex ] pointEnd = polygon[ ( pointIndex + 1 ) % len( polygon ) ] area = pointBegin.real * pointEnd.imag - pointBegin.imag * pointEnd.real areaSum += area pointSum += complex( pointBegin.real + pointEnd.real, pointBegin.imag + pointEnd.imag ) * area return pointSum / 3.0 / areaSum def writeOutput( fileName = '' ): "Drill a gcode linear move file." fileName = interpret.getFirstTranslatorFileNameUnmodified( fileName ) if fileName != '': consecution.writeChainTextWithNounMessage( fileName, 'drill' ) class ThreadLayer: "A layer of loops and paths." def __init__( self, z ): "Thread layer constructor." self.points = [] self.z = z def __repr__( self ): "Get the string representation of this thread layer." return '%s, %s' % ( self.z, self.points ) class DrillRepository: "A class to handle the drill settings." def __init__( self ): "Set the default settings, execute title & settings fileName." profile.addListsToCraftTypeRepository( 'skeinforge_tools.craft_plugins.drill.html', self ) self.fileNameInput = settings.FileNameInput().getFromFileName( interpret.getGNUTranslatorGcodeFileTypeTuples(), 'Open File for Drill', self, '' ) self.activateDrill = settings.BooleanSetting().getFromValue( 'Activate Drill', self, True ) self.drillingMarginOnBottom = settings.FloatSpin().getFromValue( 0.0, 'Drilling Margin on Bottom (millimeters):', self, 5.0, 1.0 ) self.drillingMarginOnTop = settings.FloatSpin().getFromValue( 0.0, 'Drilling Margin on Top (millimeters):', self, 20.0, 3.0 ) self.executeTitle = 'Drill' def execute( self ): "Drill button has been clicked." fileNames = polyfile.getFileOrDirectoryTypesUnmodifiedGcode( self.fileNameInput.value, interpret.getImportPluginFileNames(), self.fileNameInput.wasCancelled ) for fileName in fileNames: writeOutput( fileName ) class DrillSkein: "A class to drill a skein of extrusions." def __init__( self ): self.boundary = None self.distanceFeedRate = gcodec.DistanceFeedRate() self.extruderActive = False self.halfLayerThickness = 0.4 self.isDrilled = False self.lineIndex = 0 self.lines = None self.maximumDistance = 0.06 self.oldLocation = None self.threadLayer = None self.threadLayers = [] def addDrillHoles( self ): "Parse a gcode line." self.isDrilled = True if len( self.threadLayers ) < 1: return topThreadLayer = self.threadLayers[ 0 ] drillPoints = topThreadLayer.points for drillPoint in drillPoints: zTop = topThreadLayer.z + self.halfLayerThickness + self.repository.drillingMarginOnTop.value drillingCenterDepth = self.getDrillingCenterDepth( topThreadLayer.z, drillPoint ) zBottom = drillingCenterDepth - self.halfLayerThickness - self.repository.drillingMarginOnBottom.value self.addGcodeFromVerticalThread( drillPoint, zTop, zBottom ) def addGcodeFromVerticalThread( self, point, zBegin, zEnd ): "Add a thread to the output." self.distanceFeedRate.addGcodeMovementZ( point, zBegin ) self.distanceFeedRate.addLine( "M101" ) # Turn extruder on. self.distanceFeedRate.addGcodeMovementZ( point, zEnd ) self.distanceFeedRate.addLine( "M103" ) # Turn extruder off. def addThreadLayerIfNone( self ): "Add a thread layer if it is none." if self.threadLayer != None: return self.threadLayer = ThreadLayer( self.layerZ ) self.threadLayers.append( self.threadLayer ) def getCraftedGcode( self, gcodeText, repository ): "Parse gcode text and store the drill gcode." self.lines = gcodec.getTextLines( gcodeText ) self.repository = repository self.parseInitialization() for line in self.lines[ self.lineIndex : ]: self.parseSurroundingLoop( line ) for line in self.lines[ self.lineIndex : ]: self.parseLine( line ) return self.distanceFeedRate.output.getvalue() def getDrillingCenterDepth( self, drillingCenterDepth, drillPoint ): "Get the drilling center depth." for threadLayer in self.threadLayers[ 1 : ]: if self.isPointClose( drillPoint, threadLayer.points ): drillingCenterDepth = threadLayer.z else: return drillingCenterDepth return drillingCenterDepth def isPointClose( self, drillPoint, points ): "Determine if a point on the thread layer is close." for point in points: if abs( point - drillPoint ) < self.maximumDistance: return True return False def linearMove( self, splitLine ): "Add a linear move to the loop." self.addThreadLayerIfNone() location = gcodec.getLocationFromSplitLine( self.oldLocation, splitLine ) if self.extruderActive: self.boundary = None self.oldLocation = location def parseInitialization( self ): "Parse gcode initialization and store the parameters." for self.lineIndex in xrange( len( self.lines ) ): line = self.lines[ self.lineIndex ] splitLine = gcodec.getSplitLineBeforeBracketSemicolon( line ) firstWord = gcodec.getFirstWord( splitLine ) self.distanceFeedRate.parseSplitLine( firstWord, splitLine ) if firstWord == '()': self.distanceFeedRate.addLine( '( drill )' ) return elif firstWord == '(': self.halfLayerThickness = 0.5 * float( splitLine[ 1 ] ) elif firstWord == '(': self.maximumDistance = 0.1 * float( splitLine[ 1 ] ) self.distanceFeedRate.addLine( line ) def parseLine( self, line ): "Parse a gcode line." splitLine = gcodec.getSplitLineBeforeBracketSemicolon( line ) if len( splitLine ) < 1: return firstWord = splitLine[ 0 ] self.distanceFeedRate.addLine( line ) if firstWord == '(': if not self.isDrilled: self.addDrillHoles() def parseSurroundingLoop( self, line ): "Parse a surrounding loop." splitLine = gcodec.getSplitLineBeforeBracketSemicolon( line ) if len( splitLine ) < 1: return firstWord = splitLine[ 0 ] if firstWord == 'G1': self.linearMove( splitLine ) if firstWord == 'M101': self.extruderActive = True elif firstWord == 'M103': self.extruderActive = False elif firstWord == '(': location = gcodec.getLocationFromSplitLine( None, splitLine ) if self.boundary == None: self.boundary = [] self.boundary.append( location.dropAxis( 2 ) ) elif firstWord == '(': self.layerZ = float( splitLine[ 1 ] ) self.threadLayer = None elif firstWord == '()': self.addThreadLayerIfNone() elif firstWord == '()': if self.boundary != None: self.threadLayer.points.append( getPolygonCenter( self.boundary ) ) self.boundary = None def main(): "Display the drill dialog." if len( sys.argv ) > 1: writeOutput( ' '.join( sys.argv[ 1 : ] ) ) else: settings.startMainLoopFromConstructor( getNewRepository() ) if __name__ == "__main__": main()