#include #include "Velocity.h" using namespace std; Velocity::Velocity() { velocity = 0; length = 0; } Velocity::Velocity(unsigned char* byte) // Parse Immidiately { Parse(byte); } Velocity::Velocity(unsigned char velocity, unsigned char length, bool) // Set value { SetVelocity(velocity); SetLength(length); } // Direct Getters/Setters unsigned char Velocity::GetVelocity() { return velocity; } void Velocity::SetVelocity(unsigned char value) { velocity = value; } unsigned char Velocity::GetLength() { return length; } void Velocity::SetLength(unsigned char value) { length = value; } bool Velocity::IsValid(unsigned char* byte) { if(byte[0] == 0xDC) { error = false; return true; } else { error = true; return false; } } string Velocity::GenAsm() { string tmpRet = AbstractData::GenAsm(); if(tmpRet != "") return tmpRet; stringstream tmpAsmOut; tmpAsmOut << "mus_vel" << " " << (short)velocity << ", " << (short)length; return tmpAsmOut.str(); } bool Velocity::Parse(unsigned char* byte) { if(!AbstractData::Parse(byte)) return false; velocity = byte[1] & 0xF0; velocity >>= 4; length = byte[1] & 0x0F; return true; } unsigned int Velocity::Arguments() { // 1 1-byte argument return 1; }