_AnimateTileset:: ; fc000 ; Iterate over a given pointer array of ; animation functions (one per frame). ; Typically in wra1, vra0 ld a, [TilesetAnim] ld e, a ld a, [TilesetAnim + 1] ld d, a ld a, [hTileAnimFrame] ld l, a inc a ld [hTileAnimFrame], a ld h, 0 add hl, hl add hl, hl add hl, de ; 2-byte parameter ; All functions take input de. ld e, [hl] inc hl ld d, [hl] inc hl ; Function address ld a, [hli] ld h, [hl] ld l, a jp [hl] ; fc01b Tileset00Anim: ; 0xfc01b Tileset02Anim: ; 0xfc01b Tileset03Anim: ; 0xfc01b ; param, function dw $9140, AnimateWaterTile dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, TileAnimationPalette dw NULL, WaitTileAnimation dw NULL, AnimateFlowerTile dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, NextTileFrame8 dw NULL, DoneTileAnimation ; 0xfc047 Tileset25Anim: ; 0xfc047 ; param, function dw $9140, AnimateWaterTile dw NULL, WaitTileAnimation dw $95f0, AnimateFountain dw NULL, WaitTileAnimation dw NULL, TileAnimationPalette dw NULL, WaitTileAnimation dw NULL, AnimateFlowerTile dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, NextTileFrame8 dw NULL, DoneTileAnimation ; 0xfc073 Tileset31Anim: ; 0xfc073 ; param, function dw NULL, ForestTreeLeftAnimation dw NULL, ForestTreeRightAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, ForestTreeLeftAnimation2 dw NULL, ForestTreeRightAnimation2 dw NULL, AnimateFlowerTile dw $9140, AnimateWaterTile dw NULL, TileAnimationPalette dw NULL, NextTileFrame8 dw NULL, DoneTileAnimation ; 0xfc0a3 Tileset01Anim: ; 0xfc0a3 ; param, function dw $9140, AnimateWaterTile dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, TileAnimationPalette dw NULL, WaitTileAnimation dw NULL, AnimateFlowerTile dw WhirlpoolFrames1, AnimateWhirlpoolTile dw WhirlpoolFrames2, AnimateWhirlpoolTile dw WhirlpoolFrames3, AnimateWhirlpoolTile dw WhirlpoolFrames4, AnimateWhirlpoolTile dw NULL, WaitTileAnimation dw NULL, NextTileFrame8 dw NULL, DoneTileAnimation ; 0xfc0d7 TilesetAnimfc0d7: ; 0xfc0d7 ; param, function dw $9030, WriteTileToBuffer dw $cf41, ScrollTileRightLeft dw $9030, WriteTileFromBuffer dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, AnimateFlowerTile dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, DoneTileAnimation ; 0xfc103 TilesetAnimfc103: ; 0xfc103 ; param, function dw $9140, WriteTileToBuffer dw $cf41, ScrollTileRightLeft dw $9140, WriteTileFromBuffer dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, DoneTileAnimation ; 0xfc12f Tileset09Anim: ; 0xfc12f ; param, function dw $9140, AnimateWaterTile dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, TileAnimationPalette dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, NextTileFrame8 dw NULL, DoneTileAnimation ; 0xfc15f Tileset15Anim: ; 0xfc15f ; param, function dw NULL, SafariFountainAnim2 dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, SafariFountainAnim1 dw NULL, WaitTileAnimation dw NULL, NextTileFrame8 dw NULL, DoneTileAnimation ; 0xfc17f TilesetAnimfc17f: ; 0xfc17f ; param, function dw $9530, WriteTileToBuffer dw $cf41, ScrollTileDown dw $cf41, ScrollTileDown dw $9530, WriteTileFromBuffer dw $9030, WriteTileToBuffer dw $cf41, ScrollTileRightLeft dw $9030, WriteTileFromBuffer dw $9530, WriteTileToBuffer dw $cf41, ScrollTileDown dw $cf41, ScrollTileDown dw $9530, WriteTileFromBuffer dw NULL, DoneTileAnimation ; 0xfc1af TilesetAnimfc1af: ; 0xfc1af ; param, function dw $9540, WriteTileToBuffer dw $cf41, ScrollTileDown dw $cf41, ScrollTileDown dw $9540, WriteTileFromBuffer dw NULL, WaitTileAnimation dw $9030, WriteTileToBuffer dw $cf41, ScrollTileRightLeft dw $9030, WriteTileFromBuffer dw NULL, WaitTileAnimation dw $9540, WriteTileToBuffer dw $cf41, ScrollTileDown dw $cf41, ScrollTileDown dw $9540, WriteTileFromBuffer dw NULL, DoneTileAnimation ; 0xfc1e7 Tileset24Anim: ; 0xfc1e7 Tileset30Anim: ; 0xfc1e7 ; param, function dw $9140, WriteTileToBuffer dw NULL, Functionfc71e dw $cf41, ScrollTileRightLeft dw NULL, Functionfc71e dw $9140, WriteTileFromBuffer dw NULL, Functionfc71e dw NULL, TileAnimationPalette dw NULL, Functionfc71e dw $9400, WriteTileToBuffer dw NULL, Functionfc71e dw $cf41, ScrollTileDown dw NULL, Functionfc71e dw $cf41, ScrollTileDown dw NULL, Functionfc71e dw $cf41, ScrollTileDown dw NULL, Functionfc71e dw $9400, WriteTileFromBuffer dw NULL, Functionfc71e dw NULL, DoneTileAnimation ; 0xfc233 Tileset29Anim: ; 0xfc233 ; param, function dw $9350, WriteTileToBuffer dw NULL, Functionfc71e dw $cf41, ScrollTileRightLeft dw NULL, Functionfc71e dw $9350, WriteTileFromBuffer dw NULL, Functionfc71e dw NULL, TileAnimationPalette dw NULL, Functionfc71e dw $9310, WriteTileToBuffer dw NULL, Functionfc71e dw $cf41, ScrollTileDown dw NULL, Functionfc71e dw $cf41, ScrollTileDown dw NULL, Functionfc71e dw $cf41, ScrollTileDown dw NULL, Functionfc71e dw $9310, WriteTileFromBuffer dw NULL, Functionfc71e dw NULL, DoneTileAnimation ; 0xfc27f Tileset23Anim: ; 0xfc27f ; param, function dw SproutPillarTilePointer9, AnimateSproutPillarTile dw SproutPillarTilePointer10, AnimateSproutPillarTile dw SproutPillarTilePointer7, AnimateSproutPillarTile dw SproutPillarTilePointer8, AnimateSproutPillarTile dw SproutPillarTilePointer5, AnimateSproutPillarTile dw SproutPillarTilePointer6, AnimateSproutPillarTile dw SproutPillarTilePointer3, AnimateSproutPillarTile dw SproutPillarTilePointer4, AnimateSproutPillarTile dw SproutPillarTilePointer1, AnimateSproutPillarTile dw SproutPillarTilePointer2, AnimateSproutPillarTile dw NULL, NextTileFrame dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, DoneTileAnimation ; 0xfc2bf TilesetAnimfc2bf: ; 0xfc2bf dw $94f0, WriteTileToBuffer dw $cf41, ScrollTileRightLeft dw $94f0, WriteTileFromBuffer dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, DoneTileAnimation ; 0xfc2e7 Tileset04Anim: ; 0xfc2e7 Tileset05Anim: ; 0xfc2e7 Tileset06Anim: ; 0xfc2e7 Tileset07Anim: ; 0xfc2e7 Tileset08Anim: ; 0xfc2e7 Tileset10Anim: ; 0xfc2e7 Tileset11Anim: ; 0xfc2e7 Tileset12Anim: ; 0xfc2e7 Tileset13Anim: ; 0xfc2e7 Tileset14Anim: ; 0xfc2e7 Tileset16Anim: ; 0xfc2e7 Tileset17Anim: ; 0xfc2e7 Tileset18Anim: ; 0xfc2e7 Tileset19Anim: ; 0xfc2e7 Tileset20Anim: ; 0xfc2e7 Tileset21Anim: ; 0xfc2e7 Tileset22Anim: ; 0xfc2e7 Tileset26Anim: ; 0xfc2e7 Tileset27Anim: ; 0xfc2e7 Tileset28Anim: ; 0xfc2e7 Tileset32Anim: ; 0xfc2e7 Tileset33Anim: ; 0xfc2e7 Tileset34Anim: ; 0xfc2e7 Tileset35Anim: ; 0xfc2e7 Tileset36Anim: ; 0xfc2e7 ; param, function dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, WaitTileAnimation dw NULL, DoneTileAnimation ; 0xfc2fb DoneTileAnimation: ; fc2fb ; Reset the animation command loop. xor a ld [hTileAnimFrame], a WaitTileAnimation: ; fc2fe ; Do nothing this frame. ret ; fc2ff NextTileFrame8: ; fc2ff ld a, [TileAnimationTimer] inc a and a, 7 ld [TileAnimationTimer], a ret ; fc309 ScrollTileRightLeft: ; fc309 ; Scroll right for 4 ticks, then left for 4 ticks. ld a, [TileAnimationTimer] inc a and 7 ld [TileAnimationTimer], a and 4 jr nz, ScrollTileLeft jr ScrollTileRight ; fc318 ScrollTileUpDown: ; fc318 ; Scroll up for 4 ticks, then down for 4 ticks. ld a, [TileAnimationTimer] inc a and 7 ld [TileAnimationTimer], a and 4 jr nz, ScrollTileDown jr ScrollTileUp ; fc327 ScrollTileLeft: ; fc327 ld h, d ld l, e ld c, 4 .loop rept 4 ld a, [hl] rlca ld [hli], a endr dec c jr nz, .loop ret ; fc33b ScrollTileRight: ; fc33b ld h, d ld l, e ld c, 4 .loop rept 4 ld a, [hl] rrca ld [hli], a endr dec c jr nz, .loop ret ; fc34f ScrollTileUp: ; fc34f ld h, d ld l, e ld d, [hl] inc hl ld e, [hl] ld bc, $e add hl, bc ld a, 4 .loop ld c, [hl] ld [hl], e dec hl ld b, [hl] ld [hl], d dec hl ld e, [hl] ld [hl], c dec hl ld d, [hl] ld [hl], b dec hl dec a jr nz, .loop ret ; fc36a ScrollTileDown: ; fc36a ld h, d ld l, e ld de, $e push hl add hl, de ld d, [hl] inc hl ld e, [hl] pop hl ld a, 4 .loop ld b, [hl] ld [hl], d inc hl ld c, [hl] ld [hl], e inc hl ld d, [hl] ld [hl], b inc hl ld e, [hl] ld [hl], c inc hl dec a jr nz, .loop ret ; fc387 AnimateFountain: ; fc387 ld hl, [sp+0] ld b, h ld c, l ld hl, .frames ld a, [TileAnimationTimer] and 7 add a add l ld l, a jr nc, .asm_fc399 inc h .asm_fc399 ld a, [hli] ld h, [hl] ld l, a ld sp, hl ld l, e ld h, d jp WriteTile .frames dw .frame1 dw .frame2 dw .frame3 dw .frame4 dw .frame3 dw .frame4 dw .frame5 dw .frame1 .frame1 INCBIN "gfx/tilesets/fountain/1.2bpp" .frame2 INCBIN "gfx/tilesets/fountain/2.2bpp" .frame3 INCBIN "gfx/tilesets/fountain/3.2bpp" .frame4 INCBIN "gfx/tilesets/fountain/4.2bpp" .frame5 INCBIN "gfx/tilesets/fountain/5.2bpp" ; fc402 AnimateWaterTile: ; fc402 ; Draw a water tile for the current frame in VRAM tile at de. ; Save sp in bc (see WriteTile). ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] ; 4 tile graphics, updated every other frame. and 3 << 1 ; 2 x 8 = 16 bytes per tile add a add a add a add WaterTileFrames % $100 ld l, a ld a, 0 adc WaterTileFrames / $100 ld h, a ; Stack now points to the start of the tile for this frame. ld sp, hl ld l, e ld h, d jp WriteTile ; fc41c WaterTileFrames: ; fc41c INCBIN "gfx/tilesets/water.2bpp" ; fc45c ForestTreeLeftAnimation: ; fc45c ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc46c ld hl, ForestTreeLeftFrames jr .asm_fc47d .asm_fc46c ld a, [TileAnimationTimer] call GetForestTreeFrame add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a .asm_fc47d ld sp, hl ld hl, $90c0 jp WriteTile ; fc484 ForestTreeLeftFrames: ; fc484 INCBIN "gfx/tilesets/forest-tree/1.2bpp" INCBIN "gfx/tilesets/forest-tree/2.2bpp" ; fc4a4 ForestTreeRightFrames: ; fc4a4 INCBIN "gfx/tilesets/forest-tree/3.2bpp" INCBIN "gfx/tilesets/forest-tree/4.2bpp" ; fc4c4 ForestTreeRightAnimation: ; fc4c4 ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc4d4 ld hl, ForestTreeRightFrames jr .asm_fc4eb .asm_fc4d4 ld a, [TileAnimationTimer] call GetForestTreeFrame add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a push bc ld bc, ForestTreeRightFrames - ForestTreeLeftFrames add hl, bc pop bc .asm_fc4eb ld sp, hl ld hl, $90f0 jp WriteTile ; fc4f2 ForestTreeLeftAnimation2: ; fc4f2 ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc502 ld hl, ForestTreeLeftFrames jr .asm_fc515 .asm_fc502 ld a, [TileAnimationTimer] call GetForestTreeFrame xor 2 add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a .asm_fc515 ld sp, hl ld hl, $90c0 jp WriteTile ; fc51c ForestTreeRightAnimation2: ; fc51c ld hl, [sp+0] ld b, h ld c, l ; Only during the Celebi event. ld a, [$dbf3] bit 2, a jr nz, .asm_fc52c ld hl, ForestTreeRightFrames jr .asm_fc545 .asm_fc52c ld a, [TileAnimationTimer] call GetForestTreeFrame xor 2 add a add a add a add ForestTreeLeftFrames % $100 ld l, a ld a, 0 adc ForestTreeLeftFrames / $100 ld h, a push bc ld bc, ForestTreeRightFrames - ForestTreeLeftFrames add hl, bc pop bc .asm_fc545 ld sp, hl ld hl, $90f0 jp WriteTile ; fc54c GetForestTreeFrame: ; fc54c ; Return 0 if a is even, or 2 if odd. and a jr z, .even cp 1 jr z, .odd cp 2 jr z, .even cp 3 jr z, .odd cp 4 jr z, .even cp 5 jr z, .odd cp 6 jr z, .even .odd ld a, 2 scf ret .even xor a ret ; fc56d AnimateFlowerTile: ; fc56d ; No parameters. ; Save sp in bc (see WriteTile). ld hl, [sp+0] ld b, h ld c, l ; Alternate tile graphic every other frame ld a, [TileAnimationTimer] and 1 << 1 ld e, a ; CGB has different color mappings for flowers. ld a, [hCGB] and 1 add e swap a ; << 4 (16 bytes) ld e, a ld d, 0 ld hl, FlowerTileFrames add hl, de ld sp, hl ld hl, VTiles2 + $30 ; tile 4 jp WriteTile ; fc58c FlowerTileFrames: ; fc58c INCBIN "gfx/tilesets/flower/dmg_1.2bpp" INCBIN "gfx/tilesets/flower/cgb_1.2bpp" INCBIN "gfx/tilesets/flower/dmg_2.2bpp" INCBIN "gfx/tilesets/flower/cgb_2.2bpp" ; fc5cc SafariFountainAnim1: ; fc5cc ; Splash in the bottom-right corner of the fountain. ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] and 6 srl a inc a inc a and 3 swap a ld e, a ld d, 0 ld hl, SafariFountainFrames add hl, de ld sp, hl ld hl, $95b0 jp WriteTile ; fc5eb SafariFountainAnim2: ; fc5eb ; Splash in the top-left corner of the fountain. ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] and 6 add a add a add a ld e, a ld d, 0 ld hl, SafariFountainFrames add hl, de ld sp, hl ld hl, $9380 jp WriteTile ; fc605 SafariFountainFrames: ; fc605 INCBIN "gfx/tilesets/safari/1.2bpp" INCBIN "gfx/tilesets/safari/2.2bpp" INCBIN "gfx/tilesets/safari/3.2bpp" INCBIN "gfx/tilesets/safari/4.2bpp" ; fc645 AnimateSproutPillarTile: ; fc645 ; Read from struct at de: ; Destination (VRAM) ; Address of the first tile in the frame array ld hl, [sp+0] ld b, h ld c, l ld a, [TileAnimationTimer] and 7 ; Get frame index a ld hl, .frames add l ld l, a ld a, 0 adc h ld h, a ld a, [hl] ; Destination ld l, e ld h, d ld e, [hl] inc hl ld d, [hl] inc hl ; Add the frame index to the starting address add [hl] inc hl ld h, [hl] ld l, a ld a, 0 adc h ld h, a ld sp, hl ld l, e ld h, d jr WriteTile .frames db $00, $10, $20, $30, $40, $30, $20, $10 ; fc673 NextTileFrame: ; fc673 ld hl, TileAnimationTimer inc [hl] ret ; fc678 AnimateWhirlpoolTile: ; fc678 ; Update whirlpool tile using struct at de. ; Struct: ; VRAM address ; Address of the first tile ; Only does one of 4 tiles at a time. ; Save sp in bc (see WriteTile). ld hl, [sp+0] ld b, h ld c, l ; de = VRAM address ld l, e ld h, d ld e, [hl] inc hl ld d, [hl] inc hl ; Tile address is now at hl. ; Get the tile for this frame. ld a, [TileAnimationTimer] and %11 ; 4 frames x2 swap a ; * 16 bytes per tile add [hl] inc hl ld h, [hl] ld l, a ld a, 0 adc h ld h, a ; Stack now points to the desired frame. ld sp, hl ld l, e ld h, d jr WriteTile ; fc696 WriteTileFromBuffer: ; fc696 ; Write tiledata at $cf41 to de. ; $cf41 is loaded to sp for WriteTile. ld hl, [sp+0] ld b, h ld c, l ld hl, $cf41 ld sp, hl ld h, d ld l, e jr WriteTile ; fc6a2 WriteTileToBuffer: ; fc6a2 ; Write tiledata de to $cf41. ; de is loaded to sp for WriteTile. ld hl, [sp+0] ld b, h ld c, l ld h, d ld l, e ld sp, hl ld hl, $cf41 ; fallthrough WriteTile: ; fc6ac ; Write one 8x8 tile ($10 bytes) from sp to hl. ; Warning: sp is saved in bc so we can abuse pop. ; sp is restored to address bc. Save sp in bc before calling. pop de ld [hl], e inc hl ld [hl], d rept 7 pop de inc hl ld [hl], e inc hl ld [hl], d endr ; restore sp ld h, b ld l, c ld sp, hl ret ; fc6d7 TileAnimationPalette: ; fc6d7 ; Transition between color values 0-2 for color 0 in palette 3. ; No palette changes on DMG. ld a, [hCGB] and a ret z ; We don't want to mess with non-standard palettes. ld a, [rBGP] ; BGP cp %11100100 ret nz ; Only update on even frames. ld a, [TileAnimationTimer] ld l, a and 1 ; odd ret nz ; Ready for BGPD input... ld a, %10011000 ; auto increment, index $18 (pal 3 color 0) ld [rBGPI], a ld a, [rSVBK] push af ld a, 5 ; wra5: gfx ld [rSVBK], a ; Update color 0 in order 0 1 2 1 ld a, l and %110 ; frames 0 2 4 6 jr z, .color0 cp 4 jr z, .color2 .color1 ld hl, $d01a ; pal 3 color 1 ld a, [hli] ld [rBGPD], a ld a, [hli] ld [rBGPD], a jr .end .color0 ld hl, $d018 ; pal 3 color 0 ld a, [hli] ld [rBGPD], a ld a, [hli] ld [rBGPD], a jr .end .color2 ld hl, $d01c ; pal 3 color 2 ld a, [hli] ld [rBGPD], a ld a, [hli] ld [rBGPD], a .end pop af ld [rSVBK], a ret ; fc71e Functionfc71e: ; fc71e ld a, [hCGB] and a ret z ld a, [rBGP] cp $e4 ret nz ld a, [$d847] cp $ff ret nz ld a, [rSVBK] push af ld a, 5 ld [rSVBK], a ld a, $a0 ld [rBGPI], a ld a, [$ff9b] and 2 jr nz, .asm_fc743 ld hl, $d020 jr .asm_fc746 .asm_fc743 ld hl, $d022 .asm_fc746 ld a, [hli] ld [rBGPD], a ld a, [hli] ld [rBGPD], a pop af ld [rSVBK], a ret ; fc750 SproutPillarTilePointer1: dw $92d0, SproutPillarTile1 SproutPillarTilePointer2: dw $92f0, SproutPillarTile2 SproutPillarTilePointer3: dw $93d0, SproutPillarTile3 SproutPillarTilePointer4: dw $93f0, SproutPillarTile4 SproutPillarTilePointer5: dw $93c0, SproutPillarTile5 SproutPillarTilePointer6: dw $92c0, SproutPillarTile6 SproutPillarTilePointer7: dw $94d0, SproutPillarTile7 SproutPillarTilePointer8: dw $94f0, SproutPillarTile8 SproutPillarTilePointer9: dw $95d0, SproutPillarTile9 SproutPillarTilePointer10: dw $95f0, SproutPillarTile10 SproutPillarTile1: INCBIN "gfx/tilesets/sprout-pillar/1.2bpp" SproutPillarTile2: INCBIN "gfx/tilesets/sprout-pillar/2.2bpp" SproutPillarTile3: INCBIN "gfx/tilesets/sprout-pillar/3.2bpp" SproutPillarTile4: INCBIN "gfx/tilesets/sprout-pillar/4.2bpp" SproutPillarTile5: INCBIN "gfx/tilesets/sprout-pillar/5.2bpp" SproutPillarTile6: INCBIN "gfx/tilesets/sprout-pillar/6.2bpp" SproutPillarTile7: INCBIN "gfx/tilesets/sprout-pillar/7.2bpp" SproutPillarTile8: INCBIN "gfx/tilesets/sprout-pillar/8.2bpp" SproutPillarTile9: INCBIN "gfx/tilesets/sprout-pillar/9.2bpp" SproutPillarTile10: INCBIN "gfx/tilesets/sprout-pillar/10.2bpp" ; fca98 WhirlpoolFrames1: dw $9320, WhirlpoolTiles1 WhirlpoolFrames2: dw $9330, WhirlpoolTiles2 WhirlpoolFrames3: dw $9420, WhirlpoolTiles3 WhirlpoolFrames4: dw $9430, WhirlpoolTiles4 ; fcaa8 WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp" WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp" WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp" WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp" ; fcba8