PrintMonTypes: ; 5090d ; Print both types of CurSpecies on the stats screen at hl. push hl call GetBaseData pop hl push hl ld a, [BaseType1] call .PrintType ld a, [BaseType1] ld b, a ld a, [BaseType2] cp b pop hl jr z, .HideSecondType ; Next row ld bc, 20 add hl, bc .PrintType ld b, a jr PrintType .HideSecondType ; This doesn't actually do anything. ld a, " " ld bc, 20 - 3 add hl, bc ld [hl], a inc bc add hl, bc ld bc, 5 jp ByteFill ; 5093a PrintMoveType: ; 5093a ; Print the type of move b at hl. push hl ld a, b dec a ld bc, Move2 - Move1 ld hl, Moves call AddNTimes ld de, StringBuffer1 ld a, BANK(Moves) call FarCopyBytes ld a, [StringBuffer1 + PlayerMoveType - PlayerMoveStruct] pop hl ld b, a ; 50953 PrintType: ; 50953 ; Print type b at hl. ld a, b push hl add a ld hl, TypeNames ld e, a ld d, 0 add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl jp PlaceString ; 50964 GetTypeName: ; 50964 ; Copy the name of type $d265 to StringBuffer1. ld a, [$d265] ld hl, TypeNames ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a ld de, StringBuffer1 ld bc, $000d jp CopyBytes ; 5097b TypeNames: ; 5097b dw Normal dw Fighting dw Flying dw Poison dw Ground dw Rock dw Bird dw Bug dw Ghost dw Steel dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw Normal dw UnknownType dw Fire dw Water dw Grass dw Electric dw Psychic dw Ice dw Dragon dw Dark Normal: db "NORMAL@" Fighting: db "FIGHTING@" Flying: db "FLYING@" Poison: db "POISON@" UnknownType: db "???@" Fire: db "FIRE@" Water: db "WATER@" Grass: db "GRASS@" Electric: db "ELECTRIC@" Psychic: db "PSYCHIC@" Ice: db "ICE@" Ground: db "GROUND@" Rock: db "ROCK@" Bird: db "BIRD@" Bug: db "BUG@" Ghost: db "GHOST@" Steel: db "STEEL@" Dragon: db "DRAGON@" Dark: db "DARK@" ; 50a28