OlivineLighthouse2F_MapScriptHeader: ; 0x5af6f ; trigger count db 0 ; callback count db 0 ; 0x5af71 TrainerGentlemanAlfred: ; 0x5af71 ; bit/flag number dw $49e ; trainer group && trainer id db GENTLEMAN, ALFRED ; text when seen dw GentlemanAlfredSeenText ; text when trainer beaten dw GentlemanAlfredBeatenText ; script when lost dw $0000 ; script when talk again dw GentlemanAlfredScript ; 0x5af7d GentlemanAlfredScript: ; 0x5af7d talkaftercancel loadfont 2writetext UnknownText_0x5b13e closetext loadmovesprites end ; 0x5af85 TrainerSailorHuey1: ; 0x5af85 ; bit/flag number dw $576 ; trainer group && trainer id db SAILOR, HUEY1 ; text when seen dw SailorHuey1SeenText ; text when trainer beaten dw SailorHuey1BeatenText ; script when lost dw $0000 ; script when talk again dw SailorHuey1Script ; 0x5af91 SailorHuey1Script: ; 0x5af91 writecode $17, $7 talkaftercancel loadfont checkflag $0066 iftrue UnknownScript_0x5afc7 checkcellnum $7 iftrue UnknownScript_0x5b05f checkevent $0263 iftrue UnknownScript_0x5afb0 setevent $0263 2call UnknownScript_0x5b053 2jump UnknownScript_0x5afb3 ; 0x5afb0 UnknownScript_0x5afb0: ; 0x5afb0 2call UnknownScript_0x5b057 UnknownScript_0x5afb3: ; 0x5afb3 askforphonenumber $7 if_equal $1, UnknownScript_0x5b067 if_equal $2, UnknownScript_0x5b063 trainertotext SAILOR, HUEY1, $0 2call UnknownScript_0x5b05b 2jump UnknownScript_0x5b05f ; 0x5afc7 UnknownScript_0x5afc7: ; 0x5afc7 2call UnknownScript_0x5b06b winlosstext SailorHuey1BeatenText, $0000 copybytetovar $d9f4 if_equal $3, UnknownScript_0x5afe2 if_equal $2, UnknownScript_0x5afe8 if_equal $1, UnknownScript_0x5afee if_equal $0, UnknownScript_0x5aff4 UnknownScript_0x5afe2: ; 0x5afe2 checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue UnknownScript_0x5b01b UnknownScript_0x5afe8: ; 0x5afe8 checkevent $0044 iftrue UnknownScript_0x5b00e UnknownScript_0x5afee: ; 0x5afee checkevent EVENT_CLEARED_RADIO_TOWER iftrue UnknownScript_0x5b001 UnknownScript_0x5aff4: ; 0x5aff4 loadtrainer SAILOR, HUEY1 startbattle returnafterbattle loadvar $d9f4, $1 clearflag $0066 end ; 0x5b001 UnknownScript_0x5b001: ; 0x5b001 loadtrainer SAILOR, HUEY2 startbattle returnafterbattle loadvar $d9f4, $2 clearflag $0066 end ; 0x5b00e UnknownScript_0x5b00e: ; 0x5b00e loadtrainer SAILOR, HUEY3 startbattle returnafterbattle loadvar $d9f4, $3 clearflag $0066 end ; 0x5b01b UnknownScript_0x5b01b: ; 0x5b01b loadtrainer SAILOR, HUEY4 startbattle returnafterbattle clearflag $0066 checkevent EVENT_HUEY_PROTEIN iftrue UnknownScript_0x5b03f checkevent $0265 iftrue UnknownScript_0x5b03e 2call UnknownScript_0x5b076 verbosegiveitem PROTEIN, 1 iffalse UnknownScript_0x5b06f setevent $0265 2jump UnknownScript_0x5b05f ; 0x5b03e UnknownScript_0x5b03e: ; 0x5b03e end ; 0x5b03f UnknownScript_0x5b03f: ; 0x5b03f loadfont 2writetext UnknownText_0x5b1b6 closetext verbosegiveitem PROTEIN, 1 iffalse UnknownScript_0x5b06f clearevent EVENT_HUEY_PROTEIN setevent $0265 2jump UnknownScript_0x5b05f ; 0x5b053 UnknownScript_0x5b053: ; 0x5b053 jumpstd $0019 end ; 0x5b057 UnknownScript_0x5b057: ; 0x5b057 jumpstd $001a end ; 0x5b05b UnknownScript_0x5b05b: ; 0x5b05b jumpstd $001b end ; 0x5b05f UnknownScript_0x5b05f: ; 0x5b05f jumpstd $001c end ; 0x5b063 UnknownScript_0x5b063: ; 0x5b063 jumpstd $001d end ; 0x5b067 UnknownScript_0x5b067: ; 0x5b067 jumpstd $001e end ; 0x5b06b UnknownScript_0x5b06b: ; 0x5b06b jumpstd $001f end ; 0x5b06f UnknownScript_0x5b06f: ; 0x5b06f setevent EVENT_HUEY_PROTEIN jumpstd $0021 end ; 0x5b076 UnknownScript_0x5b076: ; 0x5b076 jumpstd $0022 end ; 0x5b07a SailorHuey1SeenText: ; 0x5b07a text "Men of the sea are" line "always spoiling" cont "for a good fight!" done ; 0x5b0b0 SailorHuey1BeatenText: ; 0x5b0b0 text "Urf!" line "I lose!" done ; 0x5b0be ; possibly unused UnknownText_0x5b0be: ; 0x5b0be text "What power!" line "How would you like" para "to sail the seas" line "with me?" done ; 0x5b0f8 GentlemanAlfredSeenText: ; 0x5b0f8 text "Hm? This is no" line "place for playing." done ; 0x5b11b GentlemanAlfredBeatenText: ; 0x5b11b text "Ah! I can see that" line "you're serious." done ; 0x5b13e UnknownText_0x5b13e: ; 0x5b13e text "Up top is a #-" line "MON that keeps the" cont "LIGHTHOUSE lit." para "But I hear that" line "it's sick now and" para "can't be cured by" line "ordinary medicine." done ; 0x5b1b6 UnknownText_0x5b1b6: ; 0x5b1b6 text "Man! You're as" line "tough as ever!" para "Anyway, here's" line "that medicine from" cont "before." done ; 0x5b1fd OlivineLighthouse2F_MapEventHeader: ; 0x5b1fd ; filler db 0, 0 ; warps db 6 warp_def $b, $3, 3, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F warp_def $3, $5, 2, GROUP_OLIVINE_LIGHTHOUSE_3F, MAP_OLIVINE_LIGHTHOUSE_3F warp_def $d, $10, 4, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F warp_def $d, $11, 5, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F warp_def $b, $10, 4, GROUP_OLIVINE_LIGHTHOUSE_3F, MAP_OLIVINE_LIGHTHOUSE_3F warp_def $b, $11, 5, GROUP_OLIVINE_LIGHTHOUSE_3F, MAP_OLIVINE_LIGHTHOUSE_3F ; xy triggers db 0 ; signposts db 0 ; people-events db 2 person_event SPRITE_SAILOR, 7, 13, $9, $0, 255, 255, $92, 3, TrainerSailorHuey1, $ffff person_event SPRITE_GENTLEMAN, 12, 21, $8, $0, 255, 255, $92, 3, TrainerGentlemanAlfred, $ffff ; 0x5b23b