// File gp_Pln.cxx , JCV 03/06/90 // JCV 30/08/90 Modif passage version C++ 2.0 sur Sun // JCV 1/10/90 Changement de nom du package vgeom -> gp // JCV 12/12/90 Modif suite a la premiere revue de projet // LPA, JCV 07/92 passage sur C1. // JCV 07/92 Introduction de la method Dump // LBO 08/93 Passage aux Ax3 #include #include gp_Pln::gp_Pln (const gp_Pnt& P, const gp_Dir& V) { Standard_Real A = V.X(); Standard_Real B = V.Y(); Standard_Real C = V.Z(); Standard_Real Aabs = A; if (Aabs < 0) Aabs = - Aabs; Standard_Real Babs = B; if (Babs < 0) Babs = - Babs; Standard_Real Cabs = C; if (Cabs < 0) Cabs = - Cabs; // pour determiner l'axe X : // on dit que le produit scalaire Vx.V = 0. // et on recherche le max(A,B,C) pour faire la division. // l'une des coordonnees du vecteur est nulle. if( Babs <= Aabs && Babs <= Cabs) { if (Aabs > Cabs) pos = gp_Ax3 (P, V, gp_Dir (-C,0., A)); else pos = gp_Ax3 (P, V, gp_Dir ( C,0.,-A)); } else if( Aabs <= Babs && Aabs <= Cabs) { if (Babs > Cabs) pos = gp_Ax3 (P, V, gp_Dir (0.,-C, B)); else pos = gp_Ax3 (P, V, gp_Dir (0., C,-B)); } else { if (Aabs > Babs) pos = gp_Ax3 (P, V, gp_Dir (-B, A,0.)); else pos = gp_Ax3 (P, V, gp_Dir ( B,-A,0.)); } } gp_Pln::gp_Pln (const Standard_Real A, const Standard_Real B, const Standard_Real C, const Standard_Real D) { Standard_Real Aabs = A; if (Aabs < 0) Aabs = - Aabs; Standard_Real Babs = B; if (Babs < 0) Babs = - Babs; Standard_Real Cabs = C; if (Cabs < 0) Cabs = - Cabs; if (Babs <= Aabs && Babs <= Cabs) { if (Aabs > Cabs) pos = gp_Ax3(gp_Pnt(-D/A, 0., 0.), gp_Dir(A,B,C), gp_Dir(-C,0., A)); else pos = gp_Ax3(gp_Pnt( 0., 0.,-D/C), gp_Dir(A,B,C), gp_Dir( C,0.,-A)); } else if (Aabs <= Babs && Aabs <= Cabs) { if (Babs > Cabs) pos = gp_Ax3(gp_Pnt( 0.,-D/B, 0.), gp_Dir(A,B,C), gp_Dir(0.,-C, B)); else pos = gp_Ax3(gp_Pnt( 0., 0.,-D/C), gp_Dir(A,B,C), gp_Dir(0., C,-B)); } else { if (Aabs > Babs) pos = gp_Ax3(gp_Pnt(-D/A, 0., 0.), gp_Dir(A,B,C), gp_Dir(-B, A, 0.)); else pos = gp_Ax3(gp_Pnt( 0.,-D/B, 0.), gp_Dir(A,B,C), gp_Dir( B,-A, 0.)); } } void gp_Pln::Mirror (const gp_Pnt& P) { pos.Mirror(P); } gp_Pln gp_Pln::Mirrored (const gp_Pnt& P) const { gp_Pln Pl = *this; Pl.pos.Mirror(P); return Pl; } void gp_Pln::Mirror (const gp_Ax1& A1) { pos.Mirror(A1); } gp_Pln gp_Pln::Mirrored (const gp_Ax1& A1) const { gp_Pln Pl = *this; Pl.pos.Mirror(A1); return Pl; } void gp_Pln::Mirror (const gp_Ax2& A2) { pos.Mirror(A2); } gp_Pln gp_Pln::Mirrored (const gp_Ax2& A2) const { gp_Pln Pl = *this; Pl.pos.Mirror(A2); return Pl; }