#include #include #include #include #include #include #include #include #include #include #include #include //========================================================================= // function: Add 1 // purpose //========================================================================= void VrmlConverter_WFRestrictedFace::Add (Standard_OStream& anOStream, const Handle(BRepAdaptor_HSurface)& aFace, const Standard_Boolean DrawUIso, const Standard_Boolean DrawVIso, const Standard_Integer NBUiso, const Standard_Integer NBViso, const Handle(VrmlConverter_Drawer)& aDrawer) { Standard_Real aLimit = aDrawer->MaximalParameterValue(); Standard_Integer nbPoints = aDrawer->Discretisation(); StdPrs_ToolRFace ToolRst (aFace); // compute bounds of the restriction Standard_Real UMin,UMax,VMin,VMax; Standard_Integer i; gp_Pnt2d P1,P2; Bnd_Box2d B; for (ToolRst.Init(); ToolRst.More(); ToolRst.Next()) { Adaptor2d_Curve2dPtr TheRCurve = ToolRst.Value(); BndLib_Add2dCurve::Add(*TheRCurve, Precision::PConfusion(), B); } B.Get(UMin, VMin, UMax, VMax); // load the infinite isos Hatch_Hatcher isobuild(1.e-5,ToolRst.IsOriented()); Standard_Boolean UClosed = aFace->IsUClosed(); Standard_Boolean VClosed = aFace->IsVClosed(); if ( ! UClosed ) { UMin = UMin + ( UMax - UMin) /1000.; UMax = UMax - ( UMax - UMin) /1000.; } if ( ! VClosed ) { VMin = VMin + ( VMax - VMin) /1000.; VMax = VMax - ( VMax - VMin) /1000.; } if (DrawUIso){ if (NBUiso > 0) { UClosed = Standard_False; Standard_Real du= UClosed ? (UMax-UMin)/NBUiso : (UMax-UMin)/(1+NBUiso); for (i=1; i<=NBUiso;i++){ isobuild.AddXLine(UMin+du*i); } } } if (DrawVIso){ if ( NBViso > 0) { VClosed = Standard_False; Standard_Real dv= VClosed ?(VMax-VMin)/NBViso : (VMax-VMin)/(1+NBViso); for (i=1; i<=NBViso;i++){ isobuild.AddYLine(VMin+dv*i); } } } // trim the isos Standard_Real U1, U2, U, DU; for (ToolRst.Init(); ToolRst.More(); ToolRst.Next()) { TopAbs_Orientation Orient = ToolRst.Orientation(); if ( Orient == TopAbs_FORWARD || Orient == TopAbs_REVERSED ) { Adaptor2d_Curve2dPtr TheRCurve = ToolRst.Value(); U1 = TheRCurve->FirstParameter(); U2 = TheRCurve->LastParameter(); if (TheRCurve->GetType() != GeomAbs_Line) { DU = (U2-U1)/(nbPoints-1); P2 = TheRCurve->Value(U1); for (i = 2; i <= nbPoints; i++) { U = U1 + (i-1)*DU; P1 = P2; P2 = TheRCurve->Value(U); if(Orient == TopAbs_FORWARD ) isobuild.Trim(P1,P2); else isobuild.Trim(P2,P1); } } else { P1 = TheRCurve->Value(U1); P2 = TheRCurve->Value(U2); if(Orient == TopAbs_FORWARD ) isobuild.Trim(P1,P2); else isobuild.Trim(P2,P1); } } } // draw the isos Adaptor3d_IsoCurve anIso; anIso.Load(aFace); Standard_Integer NumberOfLines = isobuild.NbLines(); Handle(VrmlConverter_LineAspect) latmp = new VrmlConverter_LineAspect; latmp->SetMaterial(aDrawer->LineAspect()->Material()); latmp->SetHasMaterial(aDrawer->LineAspect()->HasMaterial()); Handle(VrmlConverter_IsoAspect) iautmp = new VrmlConverter_IsoAspect; iautmp->SetMaterial(aDrawer->UIsoAspect()->Material()); iautmp->SetHasMaterial(aDrawer->UIsoAspect()->HasMaterial()); iautmp->SetNumber(aDrawer->UIsoAspect()->Number()); Handle(VrmlConverter_IsoAspect) iavtmp = new VrmlConverter_IsoAspect; iavtmp->SetMaterial(aDrawer->VIsoAspect()->Material()); iavtmp->SetHasMaterial(aDrawer->VIsoAspect()->HasMaterial()); iavtmp->SetNumber(aDrawer->VIsoAspect()->Number()); Handle(VrmlConverter_LineAspect) laU = new VrmlConverter_LineAspect; Handle(VrmlConverter_LineAspect) laV = new VrmlConverter_LineAspect; laU = aDrawer->UIsoAspect(); laV = aDrawer->VIsoAspect(); // cout << endl; // cout << "Face:aDrawer>UMaterial1 = " << aDrawer->UIsoAspect()->HasMaterial() << endl; // cout << "Face:aDrawer>VMaterial1 = " << aDrawer->VIsoAspect()->HasMaterial() << endl; // cout << "Face:aDrawer>LineAspect1 = " << aDrawer->LineAspect()->HasMaterial() << endl; // cout << "Face:la1 = " << latmp->HasMaterial() << endl; // cout << "Face:laU1 = " << laU->HasMaterial() << endl; // cout << "Face:laV1 = " << laV->HasMaterial() << endl; // cout << "Face:iau1 = " << iautmp->HasMaterial() << endl; // cout << "Face:iav1 = " << iavtmp->HasMaterial() << endl; // creation of Vrml objects // Separator 1 { Vrml_Separator SE1; Vrml_Separator SE2; Vrml_Separator SE3; Standard_Boolean flag = Standard_False; // to check a call of Vrml_Separator.Print(anOStream) SE1.Print(anOStream); if (DrawUIso) { if (NBUiso > 0) { if (laU->HasMaterial()){ Handle(Vrml_Material) MU; MU = laU->Material(); MU->Print(anOStream); laU->SetHasMaterial(Standard_False); flag = Standard_True; // Separator 2 { SE2.Print(anOStream); } aDrawer->SetLineAspect(laU); for (i = 1; i <= NumberOfLines; i++) { if (isobuild.IsXLine(i)) { Standard_Integer NumberOfIntervals = isobuild.NbIntervals(i); Standard_Real Coord = isobuild.Coordinate(i); for (Standard_Integer j = 1; j <= NumberOfIntervals; j++) { Standard_Real b1=isobuild.Start(i,j),b2=isobuild.End(i,j); b1 = b1 == RealFirst() ? - aLimit : b1; b2 = b2 == RealLast() ? aLimit : b2; anIso.Load(GeomAbs_IsoU,Coord,b1,b2); VrmlConverter_Curve::Add(anIso, aDrawer, anOStream); } } } if (flag){ // Separator 2 } SE2.Print(anOStream); flag = Standard_False; } } } if (DrawVIso) { if ( NBViso > 0) { if (laV->HasMaterial()){ Handle(Vrml_Material) MV; MV = laV->Material(); MV->Print(anOStream); laV->SetHasMaterial(Standard_False); flag = Standard_True; // Separator 3 { SE3.Print(anOStream); } aDrawer->SetLineAspect(laV); for (i = 1; i <= NumberOfLines; i++) { if (isobuild.IsYLine(i)) { Standard_Integer NumberOfIntervals = isobuild.NbIntervals(i); Standard_Real Coord = isobuild.Coordinate(i); for (Standard_Integer j = 1; j <= NumberOfIntervals; j++) { Standard_Real b1=isobuild.Start(i,j),b2=isobuild.End(i,j); b1 = b1 == RealFirst() ? - aLimit : b1; b2 = b2 == RealLast() ? aLimit : b2; anIso.Load(GeomAbs_IsoV,Coord,b1,b2); VrmlConverter_Curve::Add(anIso, aDrawer, anOStream); } } } if (flag){ // Separator 3 } SE3.Print(anOStream); flag = Standard_False; } } } // Separator 1 } SE1.Print(anOStream); aDrawer->SetLineAspect(latmp); aDrawer->SetUIsoAspect(iautmp); aDrawer->SetVIsoAspect(iavtmp); // cout << endl; // cout << "Face:aDrawer>UMaterial4 = " << aDrawer->UIsoAspect()->HasMaterial() << endl; // cout << "Face:aDrawer>VMaterial4 = " << aDrawer->VIsoAspect()->HasMaterial() << endl; // cout << "Face:aDrawer>LineAspect4 = " << aDrawer->LineAspect()->HasMaterial() << endl; // cout << "Face:la4 = " << latmp->HasMaterial() << endl; // cout << "Face:laU4 = " << laU->HasMaterial() << endl; // cout << "Face:laV4 = " << laV->HasMaterial() << endl; // cout << "Face:iau4 = " << iautmp->HasMaterial() << endl; // cout << "Face:iav4 = " << iavtmp->HasMaterial() << endl; } //========================================================================= // function: Add 2 // purpose //========================================================================= void VrmlConverter_WFRestrictedFace::Add (Standard_OStream& anOStream, const Handle(BRepAdaptor_HSurface)& aFace, const Handle (VrmlConverter_Drawer)& aDrawer){ Standard_Integer finu = aDrawer->UIsoAspect()->Number(); Standard_Integer finv = aDrawer->VIsoAspect()->Number(); VrmlConverter_WFRestrictedFace::Add ( anOStream, aFace, Standard_True, Standard_True, finu, finv, aDrawer); } //========================================================================= // function: AddUIso // purpose //========================================================================= void VrmlConverter_WFRestrictedFace::AddUIso (Standard_OStream& anOStream, const Handle(BRepAdaptor_HSurface)& aFace, const Handle (VrmlConverter_Drawer)& aDrawer) { Standard_Integer finu = aDrawer->UIsoAspect()->Number(); Standard_Integer finv = aDrawer->VIsoAspect()->Number(); VrmlConverter_WFRestrictedFace::Add ( anOStream, aFace, Standard_True, Standard_False, finu, finv, aDrawer); } //========================================================================= // function: AddVIso // purpose //========================================================================= void VrmlConverter_WFRestrictedFace::AddVIso (Standard_OStream& anOStream, const Handle(BRepAdaptor_HSurface)& aFace, const Handle (VrmlConverter_Drawer)& aDrawer) { Standard_Integer finu = aDrawer->UIsoAspect()->Number(); Standard_Integer finv = aDrawer->VIsoAspect()->Number(); VrmlConverter_WFRestrictedFace::Add ( anOStream, aFace, Standard_False, Standard_True, finu, finv, aDrawer); }