#include VrmlConverter_PointAspect::VrmlConverter_PointAspect() { myHasMaterial = Standard_False; } VrmlConverter_PointAspect::VrmlConverter_PointAspect (const Handle(Vrml_Material)& aMaterial, const Standard_Boolean OnOff) { myMaterial = aMaterial; myHasMaterial = OnOff; } void VrmlConverter_PointAspect::SetMaterial(const Handle(Vrml_Material)& aMaterial) { myMaterial = aMaterial; } Handle(Vrml_Material) VrmlConverter_PointAspect::Material() const { return myMaterial; } void VrmlConverter_PointAspect::SetHasMaterial(const Standard_Boolean OnOff) { myHasMaterial = OnOff; } Standard_Boolean VrmlConverter_PointAspect::HasMaterial() const { return myHasMaterial; }