#include VrmlConverter_LineAspect::VrmlConverter_LineAspect() { myHasMaterial = Standard_False; } VrmlConverter_LineAspect::VrmlConverter_LineAspect (const Handle(Vrml_Material)& aMaterial, const Standard_Boolean OnOff) { myMaterial = aMaterial; myHasMaterial = OnOff; } void VrmlConverter_LineAspect::SetMaterial(const Handle(Vrml_Material)& aMaterial) { myMaterial = aMaterial; } Handle(Vrml_Material) VrmlConverter_LineAspect::Material() const { return myMaterial; } void VrmlConverter_LineAspect::SetHasMaterial(const Standard_Boolean OnOff) { myHasMaterial = OnOff; } Standard_Boolean VrmlConverter_LineAspect::HasMaterial() const { return myHasMaterial; }