#include Vrml_TextureCoordinate2::Vrml_TextureCoordinate2() { gp_Vec2d tmpVec(0,0); myPoint = new TColgp_HArray1OfVec2d(1,1,tmpVec); } Vrml_TextureCoordinate2::Vrml_TextureCoordinate2(const Handle(TColgp_HArray1OfVec2d)& aPoint) { myPoint = aPoint; } void Vrml_TextureCoordinate2::SetPoint(const Handle(TColgp_HArray1OfVec2d)& aPoint) { myPoint = aPoint; } Handle(TColgp_HArray1OfVec2d) Vrml_TextureCoordinate2::Point() const { return myPoint; } Standard_OStream& Vrml_TextureCoordinate2::Print(Standard_OStream& anOStream) const { Standard_Integer i; anOStream << "TextureCoordinate2 {" << endl; if ( myPoint->Length() != 1 || Abs(myPoint->Value(myPoint->Lower()).X() - 0) > 0.0001 || Abs(myPoint->Value(myPoint->Lower()).Y() - 0) > 0.0001 ) { anOStream << " point [" << endl << '\t'; for ( i = myPoint->Lower(); i <= myPoint->Upper(); i++ ) { anOStream << myPoint->Value(i).X() << ' ' << myPoint->Value(i).Y(); if ( i < myPoint->Length() ) anOStream << ',' << endl << '\t'; } anOStream << " ]" << endl; } anOStream << '}' << endl; return anOStream; }