#include Vrml_Sphere::Vrml_Sphere(const Standard_Real aRadius) { myRadius = aRadius; } void Vrml_Sphere::SetRadius(const Standard_Real aRadius) { myRadius = aRadius; } Standard_Real Vrml_Sphere::Radius() const { return myRadius; } Standard_OStream& Vrml_Sphere::Print(Standard_OStream& anOStream) const { anOStream << "Sphere {" << endl; if ( Abs(myRadius - 1) > 0.0001 ) { anOStream << " radius" << '\t'; anOStream << myRadius << endl; } anOStream << '}' << endl; return anOStream; }