#include Vrml_Separator::Vrml_Separator(const Vrml_SeparatorRenderCulling aRenderCulling) { myRenderCulling = aRenderCulling; myFlagPrint = 0; } Vrml_Separator::Vrml_Separator() { myRenderCulling = Vrml_AUTO; myFlagPrint = 0; } void Vrml_Separator::SetRenderCulling(const Vrml_SeparatorRenderCulling aRenderCulling) { myRenderCulling = aRenderCulling; } Vrml_SeparatorRenderCulling Vrml_Separator::RenderCulling() const { return myRenderCulling; } Standard_OStream& Vrml_Separator::Print(Standard_OStream& anOStream) { if ( myFlagPrint == 0 ) { anOStream << "Separator {" << endl; if ( myRenderCulling != Vrml_AUTO ) { if ( myRenderCulling == Vrml_ON ) anOStream << " renderCulling" << "\tON" << endl; else anOStream << " renderCulling" << "\tOFF" << endl; } myFlagPrint = 1; } //End of if else { anOStream << '}' << endl; myFlagPrint = 0; } return anOStream; }