#include Vrml_PointSet::Vrml_PointSet(const Standard_Integer aStartIndex, const Standard_Integer aNumPoints) { myStartIndex = aStartIndex; myNumPoints = aNumPoints; } void Vrml_PointSet::SetStartIndex(const Standard_Integer aStartIndex) { myStartIndex = aStartIndex; } Standard_Integer Vrml_PointSet::StartIndex() const { return myStartIndex; } void Vrml_PointSet::SetNumPoints(const Standard_Integer aNumPoints) { myNumPoints = aNumPoints; } Standard_Integer Vrml_PointSet::NumPoints() const { return myNumPoints; } Standard_OStream& Vrml_PointSet::Print(Standard_OStream& anOStream) const { anOStream << "PointSet {" << endl; if ( myStartIndex != 0 || myNumPoints !=-1 ) { if ( myStartIndex != 0) { anOStream << " startIndex" << '\t'; anOStream << myStartIndex << endl; } if ( myNumPoints != 0) { anOStream << " numPoints" << '\t'; anOStream << myNumPoints << endl; } } anOStream << '}' << endl; return anOStream; }