-- File: Vrml_PointLight.cdl -- Created: Wed Feb 12 11:06:15 1997 -- Author: Alexander BRIVIN -- ---Copyright: Matra Datavision 1997 class PointLight from Vrml ---Purpose:defines a point light node of VRML specifying -- properties of lights. -- This node defines a point light source at a fixed 3D location -- A point source illuminates equally in all directions; -- that is omni-directional. -- Color is written as an RGB triple. -- Light intensity must be in the range 0.0 to 1.0, inclusive. uses Color from Quantity, Vec from gp is -- defaults : Create returns PointLight from Vrml; -- myOnOff(Standard_TRUE) -- myIntensity(1) -- myColor(1 1 1) -- myLocation(0 0 1) Create ( aOnOff : Boolean from Standard; aIntensity : Real from Standard; aColor : Color from Quantity; aLocation : Vec from gp ) returns PointLight from Vrml; SetOnOff ( me : in out; aOnOff : Boolean from Standard ); OnOff ( me ) returns Boolean from Standard; SetIntensity ( me : in out; aIntensity : Real from Standard ); Intensity ( me ) returns Real from Standard; SetColor ( me : in out; aColor : Color from Quantity ); Color ( me ) returns Color from Quantity; SetLocation ( me : in out; aLocation : Vec from gp ); Location ( me ) returns Vec from gp; Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard; ---C++: return & fields myOnOff : Boolean from Standard; -- Whether light is on myIntensity : Real from Standard; -- Source intensity (0 to 1) myColor : Color from Quantity; -- RGB source color myLocation : Vec from gp; -- Illumination Location vector end PointLight;