#include Vrml_NormalBinding::Vrml_NormalBinding(const Vrml_MaterialBindingAndNormalBinding aValue) { myValue = aValue; } Vrml_NormalBinding::Vrml_NormalBinding() { myValue = Vrml_DEFAULT; } void Vrml_NormalBinding::SetValue(const Vrml_MaterialBindingAndNormalBinding aValue) { myValue = aValue; } Vrml_MaterialBindingAndNormalBinding Vrml_NormalBinding::Value() const { return myValue; } Standard_OStream& Vrml_NormalBinding::Print(Standard_OStream& anOStream) const { anOStream << "NormalBinding {" << endl; switch ( myValue ) { case Vrml_DEFAULT: break; // anOStream << " value" << "\tDEFAULT"; case Vrml_OVERALL: anOStream << " value" << "\tOVERALL" << endl; break; case Vrml_PER_PART: anOStream << " value" << "\tPER_PART" << endl; break; case Vrml_PER_PART_INDEXED: anOStream << " value" << "\tPER_PART_INDEXED" << endl; break; case Vrml_PER_FACE: anOStream << " value" << "\tPER_FACE" << endl; break; case Vrml_PER_FACE_INDEXED: anOStream << " value" << "\tPER_FACE_INDEXED" << endl; break; case Vrml_PER_VERTEX: anOStream << " value" << "\tPER_VERTEX" << endl; break; case Vrml_PER_VERTEX_INDEXED: anOStream << " value" << "\tPER_VERTEX_INDEXED" << endl; break; } anOStream << '}' << endl; return anOStream; }