-- File: Vrml_MatrixTransform.cdl -- Created: Wed Feb 12 09:10:39 1997 -- Author: Alexander BRIVIN -- ---Copyright: Matra Datavision 1997 class MatrixTransform from Vrml ---Purpose: defines a MatrixTransform node of VRML specifying matrix and transform -- properties. -- This node defines 3D transformation with a 4 by 4 matrix. -- By default : -- a11=1 a12=0 a13=0 a14=0 -- a21=0 a22=1 a23=0 a24=0 -- a31=0 a32=0 a33=1 a34=0 -- a41=0 a42=0 a43=0 a44=1 -- It is written to the file in row-major order as 16 Real numbers -- separated by whitespace. For example , matrix expressing a translation -- of 7.3 units along the X axis is written as: -- 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1 uses Trsf from gp is Create returns MatrixTransform from Vrml; Create ( aMatrix : Trsf from gp ) returns MatrixTransform from Vrml; SetMatrix ( me : in out; aMatrix : Trsf from gp ); Matrix ( me ) returns Trsf from gp; Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard; ---C++: return & fields myMatrix : Trsf from gp; -- Transformation matrix end MatrixTransform;