#include Vrml_Cone::Vrml_Cone(const Vrml_ConeParts aParts, const Standard_Real aBottomRadius, const Standard_Real aHeight) { myParts = aParts; myBottomRadius = aBottomRadius; myHeight = aHeight; } void Vrml_Cone::SetParts(const Vrml_ConeParts aParts) { myParts = aParts; } Vrml_ConeParts Vrml_Cone::Parts() const { return myParts; } void Vrml_Cone::SetBottomRadius(const Standard_Real aBottomRadius) { myBottomRadius = aBottomRadius; } Standard_Real Vrml_Cone::BottomRadius() const { return myBottomRadius; } void Vrml_Cone::SetHeight(const Standard_Real aHeight) { myHeight = aHeight; } Standard_Real Vrml_Cone::Height() const { return myHeight; } Standard_OStream& Vrml_Cone::Print(Standard_OStream& anOStream) const { anOStream << "Cone {" << endl; switch ( myParts ) { case Vrml_ConeALL: break; // anOStream << " parts" << "\t\tALL "; case Vrml_ConeSIDES: anOStream << " parts" << "\t\tSIDES" << endl; break; case Vrml_ConeBOTTOM: anOStream << " parts" << "\t\tBOTTOM" << endl; break; } if ( Abs(myBottomRadius - 1 ) > 0.0001 ) { anOStream << " bottomRadius" << '\t'; anOStream << myBottomRadius << endl; } if ( Abs(myHeight - 2 ) > 0.0001 ) { anOStream << " height" << "\t\t"; anOStream << myHeight << endl; } anOStream << '}' << endl; return anOStream; }