// File: Voxel_ColorDS.cxx // Created: Mon May 08 12:36:31 2008 // Author: Vladislav ROMASHKO // #include #include static Standard_Byte gbits[8] = {1, 2, 4, 8, 16, 32, 64, 128}; static Standard_Byte gnbits[8] = {255-1, 255-2, 255-4, 255-8, 255-16, 255-32, 255-64, 255-128}; // Empty constructor Voxel_ColorDS::Voxel_ColorDS():Voxel_DS() { } // Constructor with intialization. Voxel_ColorDS::Voxel_ColorDS(const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real xlen, const Standard_Real ylen, const Standard_Real zlen, const Standard_Integer nbx, const Standard_Integer nby, const Standard_Integer nbz) :Voxel_DS() { Init(x, y, z, xlen, ylen, zlen, nbx, nby, nbz); } // Initialization. void Voxel_ColorDS::Init(const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real xlen, const Standard_Real ylen, const Standard_Real zlen, const Standard_Integer nbx, const Standard_Integer nby, const Standard_Integer nbz) { Destroy(); Voxel_DS::Init(x, y, z, xlen, ylen, zlen, nbx, nby, nbz); if (!myNbX || !myNbY || !myNbZ) return; Standard_Integer nb_bytes = RealToInt(ceil(myNbXY * myNbZ / 2.0)); Standard_Integer nb_slices = RealToInt(ceil(nb_bytes / 32.0)); myData = (Standard_Address) calloc(nb_slices, sizeof(Standard_Byte*)); } // Destructor void Voxel_ColorDS::Destroy() { if (myData) { SetZero(); free((Standard_Byte**)myData); myData = 0; } } void Voxel_ColorDS::SetZero() { if (myData) { Standard_Integer nb_bytes = RealToInt(ceil(myNbXY * myNbZ / 2.0)); Standard_Integer ix = 0, nb_slices = RealToInt(ceil(nb_bytes / 32.0)); for (; ix < nb_slices; ix++) { if (((Standard_Byte**)myData)[ix]) { free(((Standard_Byte**)myData)[ix]); ((Standard_Byte**)myData)[ix] = 0; } } } } // Access to the boolean information attached to a particular voxel: // Info: (ix >= 0 && ix < theNb_x), etc. void Voxel_ColorDS::Set(const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_Byte data) { Standard_Integer ibit = 4 * (ix + myNbX * iy + myNbXY * iz); Standard_Integer islice = ibit >> 8; if (!data && !((Standard_Byte**)myData)[islice]) return; // don't allocate a slice of data for setting a 0 value // Allocate the slice if it is not done yet. if (!((Standard_Byte**)myData)[islice]) { ((Standard_Byte**)myData)[islice] = (Standard_Byte*) calloc(32/*number of bytes in slice*/, sizeof(Standard_Byte)); } // Index within 32 bytes of the slice. Standard_Integer ibit_in_current_slice = ibit - (islice << 8); Standard_Integer ibyte = ibit_in_current_slice >> 3; // Value (byte) Standard_Byte value = ((Standard_Byte*)((Standard_Byte**)myData)[islice])[ibyte]; // Position of data in the 8 bit-"value": // It is either 0 (first part of the byte) or 2 (second part of the byte) Standard_Integer shift = ibit_in_current_slice - (ibyte << 3); // Set data Standard_Integer i = 0, j = 0, nb = 4; // first part of byte if (shift == 4) { // second part of byte i = 4; nb = 8; } for (; i < nb; i++, j++) { if (data & gbits[j]) // if j-th bit is 1 { value |= gbits[i]; // set 1 to the i-th bit } else { value &= gnbits[i]; // set 0 to the i-th bit } } ((Standard_Byte*)((Standard_Byte**)myData)[islice])[ibyte] = value; } Standard_Byte Voxel_ColorDS::Get(const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const { Standard_Byte ret = 0; Standard_Integer ibit = 4 * (ix + myNbX * iy + myNbXY * iz); Standard_Integer islice = ibit >> 8; // If the slice of data is not allocated, it means that its values are 0. if (!((Standard_Byte**)myData)[islice]) return ret; // Index within 8 bytes of the slice. Standard_Integer ibit_in_current_slice = ibit - (islice << 8); Standard_Integer ibyte = ibit_in_current_slice >> 3; // Value (byte) Standard_Byte value = ((Standard_Byte*)((Standard_Byte**)myData)[islice])[ibyte]; // Position of data in the 8 bit-"value". Standard_Integer shift = ibit_in_current_slice - (ibyte << 3); // Return a byte with 4 first bits filled-in by the value. Standard_Integer i = 0, j = 0, nb = 4; // first part of byte if (shift == 4) { // second part of byte i = 4; nb = 8; } for (; i < nb; i++, j++) { if (value & gbits[i]) // if i-th bit is 1 { ret |= gbits[j]; // set 1 to the j-th bit } } return ret; }