#include #include Transfer_ActorDispatch::Transfer_ActorDispatch (const Handle(Interface_InterfaceModel)& amodel, const Interface_GeneralLib& lib) : thetool (amodel,lib) { SetLast(Standard_True); // actor par defaut thetool.TransientProcess()->SetActor(this); } Transfer_ActorDispatch::Transfer_ActorDispatch (const Handle(Interface_InterfaceModel)& amodel, const Handle(Interface_Protocol)& protocol) : thetool (amodel,protocol) { SetLast(Standard_True); // actor par defaut thetool.TransientProcess()->SetActor(this); } Transfer_ActorDispatch::Transfer_ActorDispatch (const Handle(Interface_InterfaceModel)& amodel) : thetool (amodel) { SetLast(Standard_True); // actor par defaut thetool.TransientProcess()->SetActor(this); } void Transfer_ActorDispatch::AddActor (const Handle(Transfer_ActorOfTransientProcess)& actor) { thetool.TransientProcess()->SetActor(actor); } Transfer_TransferDispatch& Transfer_ActorDispatch::TransferDispatch () { return thetool; } Handle(Transfer_Binder) Transfer_ActorDispatch::Transfer (const Handle(Standard_Transient)& start, const Handle(Transfer_TransientProcess)& /*TP*/) { thetool.TransferEntity(start); return thetool.TransientProcess()->Find(start); }