// File: TopCnx_EdgeFaceTransition.cxx // Created: Wed Aug 12 17:08:45 1992 // Author: Remi LEQUETTE // #include //======================================================================= //function : TopCnx_EdgeFaceTransition //purpose : //======================================================================= TopCnx_EdgeFaceTransition::TopCnx_EdgeFaceTransition() : nbBoundForward(0), nbBoundReversed(0) { } //======================================================================= //function : Reset //purpose : //======================================================================= void TopCnx_EdgeFaceTransition::Reset(const gp_Dir& Tgt, const gp_Dir& Norm, const Standard_Real Curv) { myCurveTransition.Reset(Tgt,Norm,Curv); nbBoundForward = nbBoundReversed = 0; } //======================================================================= //function : Reset //purpose : //======================================================================= void TopCnx_EdgeFaceTransition::Reset(const gp_Dir& Tgt) { myCurveTransition.Reset(Tgt); nbBoundForward = nbBoundReversed = 0; } //======================================================================= //function : AddInterference //purpose : //======================================================================= void TopCnx_EdgeFaceTransition::AddInterference(const Standard_Real Tole, const gp_Dir& Tang, const gp_Dir& Norm, const Standard_Real Curv, const TopAbs_Orientation Or, const TopAbs_Orientation Tr, const TopAbs_Orientation BTr) { myCurveTransition.Compare(Tole,Tang,Norm,Curv,Tr,Or); switch (BTr) { case TopAbs_FORWARD : nbBoundForward++; break; case TopAbs_REVERSED : nbBoundReversed++; break; case TopAbs_INTERNAL : case TopAbs_EXTERNAL : break; } } //======================================================================= //function : Transition //purpose : //======================================================================= TopAbs_Orientation TopCnx_EdgeFaceTransition::Transition()const { TopAbs_State Bef = myCurveTransition.StateBefore(); TopAbs_State Aft = myCurveTransition.StateAfter(); if (Bef == TopAbs_IN) { if (Aft == TopAbs_IN ) return TopAbs_INTERNAL; else if (Aft == TopAbs_OUT) return TopAbs_REVERSED; else cout << "\n*** Complex Transition : unprocessed state"< nbBoundReversed) return TopAbs_FORWARD; else if (nbBoundForward < nbBoundReversed) return TopAbs_REVERSED; else if ((nbBoundReversed % 2) == 0) return TopAbs_EXTERNAL; else return TopAbs_EXTERNAL; }