// File: Sweep_NumShapeIterator.cxx // Created: Thu Jun 3 10:46:16 1993 // Author: Laurent BOURESCHE // #include //======================================================================= //function : Sweep_NumShapeIterator //purpose : //======================================================================= Sweep_NumShapeIterator::Sweep_NumShapeIterator(): myNumShape(0,TopAbs_SHAPE), myCurrentNumShape(0,TopAbs_SHAPE) { } //======================================================================= //function : Init //purpose : //======================================================================= void Sweep_NumShapeIterator::Init(const Sweep_NumShape& aShape) { myNumShape = aShape; if (myNumShape.Type()==TopAbs_EDGE){ Standard_Integer nbvert = myNumShape.Index(); myMore = (nbvert >= 1); if (myMore){ myCurrentRange = 1; myCurrentNumShape = Sweep_NumShape(1,TopAbs_VERTEX, myNumShape.Closed(), Standard_False, Standard_False); if (nbvert==1){ if (myNumShape.BegInfinite()){ myCurrentOrientation = TopAbs_REVERSED; } else { myCurrentOrientation = TopAbs_FORWARD; } } else { myCurrentOrientation = TopAbs_FORWARD; } } } } //======================================================================= //function : Next //purpose : //======================================================================= void Sweep_NumShapeIterator::Next() { myCurrentRange++; myMore = myCurrentRange <= myNumShape.Index(); if (myMore){ if (myNumShape.Type()==TopAbs_EDGE){ myCurrentNumShape = Sweep_NumShape(myCurrentRange,TopAbs_VERTEX, myNumShape.Closed(), Standard_False, Standard_False); myCurrentOrientation = TopAbs_REVERSED; } } }