#include Storage_DefaultCallBack::Storage_DefaultCallBack() { } Handle(Standard_Persistent) Storage_DefaultCallBack::New() const { Handle(Standard_Persistent) res = new Standard_Persistent; return res; } void Storage_DefaultCallBack::Add(const Handle(Standard_Persistent)&, const Handle(Storage_Schema)&) const { } void Storage_DefaultCallBack::Write(const Handle(Standard_Persistent)&,Storage_BaseDriver&,const Handle(Storage_Schema)&) const { } void Storage_DefaultCallBack::Read(const Handle(Standard_Persistent)&,Storage_BaseDriver& f,const Handle(Storage_Schema)&) const { f.SkipObject(); }