//======================================================================= // File: StlMesh_MeshExplorer.cxx // Created: Mon Sep 25 11:28:00 1995 // Author: Philippe GIRODENGO // Copyright: Matra Datavision #include #include //======================================================================= //function : StlMesh_MeshExplorer //design : //warning : //======================================================================= StlMesh_MeshExplorer::StlMesh_MeshExplorer(const Handle(StlMesh_Mesh)& M) : domainIndex (0), nbTriangles (0) ,triangleIndex (0) { mesh = M;} //======================================================================= //function : Deflection //design : //warning : //======================================================================= Standard_Real StlMesh_MeshExplorer::Deflection() const { return mesh->Deflection (domainIndex);} //======================================================================= //function : InitTriangle //design : //warning : //======================================================================= void StlMesh_MeshExplorer::InitTriangle(const Standard_Integer DomainIndex) { triangleIndex = 1; domainIndex = DomainIndex; nbTriangles = mesh->NbTriangles (domainIndex); if (nbTriangles > 0) { trianglesdef.Assign (mesh->Triangles (DomainIndex)); trianglesVertex.Assign (mesh->Vertices (DomainIndex)); const Handle (StlMesh_MeshTriangle) trian = trianglesdef.First(); trian->GetVertexAndOrientation (v1,v2,v3,xn,yn,zn); } } //======================================================================= //function : NextTriangle //design : //warning : //======================================================================= void StlMesh_MeshExplorer::NextTriangle() { triangleIndex++; if (triangleIndex <= nbTriangles) { const Handle (StlMesh_MeshTriangle) trian = trianglesdef.Value (triangleIndex); trian->GetVertexAndOrientation (v1,v2,v3,xn,yn,zn); } } //======================================================================= //function : TriangleVertices //design : //warning : //======================================================================= void StlMesh_MeshExplorer::TriangleVertices(Standard_Real& X1, Standard_Real& Y1, Standard_Real& Z1, Standard_Real& X2, Standard_Real& Y2, Standard_Real& Z2, Standard_Real& X3, Standard_Real& Y3, Standard_Real& Z3) const { Standard_NoSuchObject_Raise_if (triangleIndex > nbTriangles, " StlMesh_MeshExplorer::TriangleVertices"); X1 = (trianglesVertex.Value(v1)).X(); Y1 = (trianglesVertex.Value(v1)).Y(); Z1 = (trianglesVertex.Value(v1)).Z(); X2 = (trianglesVertex.Value(v2)).X(); Y2 = (trianglesVertex.Value(v2)).Y(); Z2 = (trianglesVertex.Value(v2)).Z(); X3 = (trianglesVertex.Value(v3)).X(); Y3 = (trianglesVertex.Value(v3)).Y(); Z3 = (trianglesVertex.Value(v3)).Z(); } //======================================================================= //function : TriangleDirection //design : //warning : //======================================================================= void StlMesh_MeshExplorer::TriangleOrientation(Standard_Real& Xn, Standard_Real& Yn, Standard_Real& Zn) const { Xn = xn; Yn = yn; Zn = zn; }