// File: StlMesh.cxx // Created: Fri Jun 21 15:48:55 1996 // Author: Bruno TACCI // #include #include #include #include //======================================================================= //function : Merge //purpose : //======================================================================= Handle(StlMesh_Mesh) StlMesh::Merge(const Handle(StlMesh_Mesh)& mesh1, const Handle(StlMesh_Mesh)& mesh2) { Handle(StlMesh_Mesh) mergeMesh = new StlMesh_Mesh; StlMesh_SequenceOfMeshTriangle aSeqOfTriangle; TColgp_SequenceOfXYZ aSeqOfVertex; Standard_Real xn,yn,zn; Standard_Integer v1,v2,v3; // Chargement de mesh1 dans mergeMesh // Boucle sur les domaines puis sur les triangles Standard_Integer idom; for (idom = 1; idom <= mesh1->NbDomains(); idom++) { aSeqOfTriangle = mesh1->Triangles(idom); aSeqOfVertex = mesh1->Vertices(idom); mergeMesh->AddDomain(mesh1->Deflection(idom)); for (Standard_Integer itri = 1; itri <= mesh1->NbTriangles(idom); itri++) { const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri); aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn); mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn); } for (Standard_Integer iver = 1; iver <= mesh1->NbVertices(idom); iver++) { mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(), aSeqOfVertex.Value(iver).Y(), aSeqOfVertex.Value(iver).Z()); } } // Idem avec mesh2 for (idom = 1; idom <= mesh2->NbDomains(); idom++) { aSeqOfTriangle = mesh2->Triangles(idom); aSeqOfVertex = mesh2->Vertices(idom); mergeMesh->AddDomain(mesh2->Deflection(idom)); for (Standard_Integer itri = 1; itri <= mesh2->NbTriangles(idom); itri++) { const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri); aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn); mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn); } for (Standard_Integer iver = 1; iver <= mesh2->NbVertices(idom); iver++) { mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(), aSeqOfVertex.Value(iver).Y(), aSeqOfVertex.Value(iver).Z()); } } return mergeMesh; }