#include #include #include #include #include #include #include #define MAX2(X, Y) ( Abs(X) > Abs(Y)? Abs(X) : Abs(Y) ) #define MAX3(X, Y, Z) ( MAX2 ( MAX2(X,Y) , Z) ) StlAPI_Writer::StlAPI_Writer() { theStlMesh = new StlMesh_Mesh; theASCIIMode = Standard_True; theDeflection = 0.01; theRelativeMode = Standard_True; theCoefficient = 0.001; } void StlAPI_Writer::SetDeflection(const Standard_Real aDeflection) { theDeflection = aDeflection; } void StlAPI_Writer::SetCoefficient(const Standard_Real aCoefficient) { theCoefficient = aCoefficient; } Standard_Boolean& StlAPI_Writer::RelativeMode() { return theRelativeMode; } Standard_Boolean& StlAPI_Writer::ASCIIMode() { return theASCIIMode; } void StlAPI_Writer::Write(const TopoDS_Shape& aShape,const Standard_CString aFileName) { OSD_Path aFile(aFileName); if (theRelativeMode) { Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax; Bnd_Box Total; BRepBndLib::Add(aShape, Total); Total.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax); theDeflection = MAX3(aXmax-aXmin , aYmax-aYmin , aZmax-aZmin)*theCoefficient; } StlTransfer::BuildIncrementalMesh(aShape, theDeflection, theStlMesh); // Write the built mesh if (theASCIIMode) { RWStl::WriteAscii(theStlMesh, aFile); } else { RWStl::WriteBinary(theStlMesh, aFile); } }