#include #include StepShape_CsgPrimitive::StepShape_CsgPrimitive () { } Standard_Integer StepShape_CsgPrimitive::CaseNum(const Handle(Standard_Transient)& ent) const { if (ent.IsNull()) return 0; if (ent->IsKind(STANDARD_TYPE(StepShape_Sphere))) return 1; if (ent->IsKind(STANDARD_TYPE(StepShape_Block))) return 2; if (ent->IsKind(STANDARD_TYPE(StepShape_RightAngularWedge))) return 3; if (ent->IsKind(STANDARD_TYPE(StepShape_Torus))) return 4; if (ent->IsKind(STANDARD_TYPE(StepShape_RightCircularCone))) return 5; if (ent->IsKind(STANDARD_TYPE(StepShape_RightCircularCylinder))) return 6; return 0; } Handle(StepShape_Sphere) StepShape_CsgPrimitive::Sphere () const { return GetCasted(StepShape_Sphere,Value()); } Handle(StepShape_Block) StepShape_CsgPrimitive::Block () const { return GetCasted(StepShape_Block,Value()); } Handle(StepShape_RightAngularWedge) StepShape_CsgPrimitive::RightAngularWedge () const { return GetCasted(StepShape_RightAngularWedge,Value()); } Handle(StepShape_Torus) StepShape_CsgPrimitive::Torus () const { return GetCasted(StepShape_Torus,Value()); } Handle(StepShape_RightCircularCone) StepShape_CsgPrimitive::RightCircularCone () const { return GetCasted(StepShape_RightCircularCone,Value()); } Handle(StepShape_RightCircularCylinder) StepShape_CsgPrimitive::RightCircularCylinder () const { return GetCasted(StepShape_RightCircularCylinder,Value()); }