// File: RWStl.cxx // Created: Thu Oct 13 13:41:29 1994 // Author: Marc LEGAY // // Copyright: Matra Datavision #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // constants static const int HEADER_SIZE = 84; static const int SIZEOF_STL_FACET = 50; static const int STL_MIN_FILE_SIZE = 284; static const int ASCII_LINES_PER_FACET = 7; static const int IND_THRESHOLD = 1000; // increment the indicator every 1k triangles //======================================================================= //function : WriteInteger //purpose : writing a Little Endian 32 bits integer //======================================================================= inline static void WriteInteger(OSD_File& ofile,const Standard_Integer value) { union { Standard_Integer i;// don't be afraid, this is just an unsigned int char c[4]; } bidargum; bidargum.i = value; Standard_Integer entier; entier = bidargum.c[0] & 0xFF; entier |= (bidargum.c[1] & 0xFF) << 0x08; entier |= (bidargum.c[2] & 0xFF) << 0x10; entier |= (bidargum.c[3] & 0xFF) << 0x18; ofile.Write((char *)&entier,sizeof(bidargum.c)); } //======================================================================= //function : WriteDouble2Float //purpose : writing a Little Endian 32 bits float //======================================================================= inline static void WriteDouble2Float(OSD_File& ofile,Standard_Real value) { union { Standard_ShortReal f; char c[4]; } bidargum; bidargum.f = (Standard_ShortReal)value; Standard_Integer entier; entier = bidargum.c[0] & 0xFF; entier |= (bidargum.c[1] & 0xFF) << 0x08; entier |= (bidargum.c[2] & 0xFF) << 0x10; entier |= (bidargum.c[3] & 0xFF) << 0x18; ofile.Write((char *)&entier,sizeof(bidargum.c)); } //======================================================================= //function : readFloat2Double //purpose : reading a Little Endian 32 bits float //======================================================================= inline static Standard_Real ReadFloat2Double(OSD_File &aFile) { union { Standard_Boolean i; // don't be afraid, this is just an unsigned int Standard_ShortReal f; }bidargum; char c[4]; Standard_Address adr; adr = (Standard_Address)c; Standard_Integer lread; aFile.Read(adr,4,lread); bidargum.i = c[0] & 0xFF; bidargum.i |= (c[1] & 0xFF) << 0x08; bidargum.i |= (c[2] & 0xFF) << 0x10; bidargum.i |= (c[3] & 0xFF) << 0x18; return (Standard_Real)(bidargum.f); } //======================================================================= //function : WriteBinary //purpose : write a binary STL file in Little Endian format //======================================================================= Standard_Boolean RWStl::WriteBinary (const Handle(StlMesh_Mesh)& theMesh, const OSD_Path& thePath, const Handle(Message_ProgressIndicator)& theProgInd) { OSD_File aFile (thePath); aFile.Build (OSD_WriteOnly, OSD_Protection()); Standard_Real x1, y1, z1; Standard_Real x2, y2, z2; Standard_Real x3, y3, z3; // writing 80 bytes of the trash? char sval[80]; aFile.Write ((Standard_Address)sval,80); WriteInteger (aFile, theMesh->NbTriangles()); int dum=0; StlMesh_MeshExplorer aMexp (theMesh); // create progress sentry for domains Standard_Integer aNbDomains = theMesh->NbDomains(); Message_ProgressSentry aDPS (theProgInd, "Mesh domains", 0, aNbDomains, 1); for (Standard_Integer nbd = 1; nbd <= aNbDomains && aDPS.More(); nbd++, aDPS.Next()) { // create progress sentry for triangles in domain Message_ProgressSentry aTPS (theProgInd, "Triangles", 0, theMesh->NbTriangles (nbd), IND_THRESHOLD); Standard_Integer aTriangleInd = 0; for (aMexp.InitTriangle (nbd); aMexp.MoreTriangle(); aMexp.NextTriangle()) { aMexp.TriangleVertices (x1,y1,z1,x2,y2,z2,x3,y3,z3); //pgo aMexp.TriangleOrientation (x,y,z); gp_XYZ Vect12 ((x2-x1), (y2-y1), (z2-z1)); gp_XYZ Vect13 ((x3-x1), (y3-y1), (z3-z1)); gp_XYZ Vnorm = Vect12 ^ Vect13; Standard_Real Vmodul = Vnorm.Modulus (); if (Vmodul > gp::Resolution()) { Vnorm.Divide(Vmodul); } else { // si Vnorm est quasi-nul, on le charge a 0 explicitement Vnorm.SetCoord (0., 0., 0.); } WriteDouble2Float (aFile, Vnorm.X()); WriteDouble2Float (aFile, Vnorm.Y()); WriteDouble2Float (aFile, Vnorm.Z()); WriteDouble2Float (aFile, x1); WriteDouble2Float (aFile, y1); WriteDouble2Float (aFile, z1); WriteDouble2Float (aFile, x2); WriteDouble2Float (aFile, y2); WriteDouble2Float (aFile, z2); WriteDouble2Float (aFile, x3); WriteDouble2Float (aFile, y3); WriteDouble2Float (aFile, z3); aFile.Write (&dum, 2); // update progress only per 1k triangles if (++aTriangleInd % IND_THRESHOLD == 0) { if (!aTPS.More()) break; aTPS.Next(); } } } aFile.Close(); Standard_Boolean isInterrupted = !aDPS.More(); return !isInterrupted; } //======================================================================= //function : WriteAscii //purpose : write an ASCII STL file //======================================================================= Standard_Boolean RWStl::WriteAscii (const Handle(StlMesh_Mesh)& theMesh, const OSD_Path& thePath, const Handle(Message_ProgressIndicator)& theProgInd) { OSD_File theFile (thePath); theFile.Build(OSD_WriteOnly,OSD_Protection()); TCollection_AsciiString buf ("solid\n"); theFile.Write (buf,buf.Length());buf.Clear(); Standard_Real x1, y1, z1; Standard_Real x2, y2, z2; Standard_Real x3, y3, z3; char sval[512]; // create progress sentry for domains Standard_Integer aNbDomains = theMesh->NbDomains(); Message_ProgressSentry aDPS (theProgInd, "Mesh domains", 0, aNbDomains, 1); StlMesh_MeshExplorer aMexp (theMesh); for (Standard_Integer nbd = 1; nbd <= aNbDomains && aDPS.More(); nbd++, aDPS.Next()) { // create progress sentry for triangles in domain Message_ProgressSentry aTPS (theProgInd, "Triangles", 0, theMesh->NbTriangles (nbd), IND_THRESHOLD); Standard_Integer aTriangleInd = 0; for (aMexp.InitTriangle (nbd); aMexp.MoreTriangle(); aMexp.NextTriangle()) { aMexp.TriangleVertices (x1,y1,z1,x2,y2,z2,x3,y3,z3); // Standard_Real x, y, z; // aMexp.TriangleOrientation (x,y,z); gp_XYZ Vect12 ((x2-x1), (y2-y1), (z2-z1)); gp_XYZ Vect23 ((x3-x2), (y3-y2), (z3-z2)); gp_XYZ Vnorm = Vect12 ^ Vect23; Standard_Real Vmodul = Vnorm.Modulus (); if (Vmodul > gp::Resolution()) { Vnorm.Divide (Vmodul); } else { // si Vnorm est quasi-nul, on le charge a 0 explicitement Vnorm.SetCoord (0., 0., 0.); } sprintf (sval, " facet normal % 12e % 12e % 12e\n" " outer loop\n" " vertex % 12e % 12e % 12e\n" " vertex % 12e % 12e % 12e\n" " vertex % 12e % 12e % 12e\n" " endloop\n" " endfacet\n", Vnorm.X(), Vnorm.Y(), Vnorm.Z(), x1, y1, z1, x2, y2, z2, x3, y3, z3); buf += sval; theFile.Write (buf, buf.Length()); buf.Clear(); // update progress only per 1k triangles if (++aTriangleInd % IND_THRESHOLD == 0) { if (!aTPS.More()) break; aTPS.Next(); } } } buf += "endsolid\n"; theFile.Write (buf, buf.Length()); buf.Clear(); theFile.Close(); Standard_Boolean isInterrupted = !aDPS.More(); return !isInterrupted; } //======================================================================= //function : ReadFile //Design : //Warning : //======================================================================= Handle_StlMesh_Mesh RWStl::ReadFile (const OSD_Path& thePath, const Handle(Message_ProgressIndicator)& theProgInd) { OSD_File file (thePath); file.Open(OSD_ReadOnly,OSD_Protection(OSD_RWD,OSD_RWD,OSD_RWD,OSD_RWD)); Standard_Boolean IsAscii; unsigned char str[128]; Standard_Integer lread,i; Standard_Address ach; ach = (Standard_Address)str; // we skip the header which is in Ascii for both modes file.Read(ach,HEADER_SIZE,lread); // we read 128 characters to detect if we have a non-ascii char file.Read(ach,sizeof(str),lread); IsAscii = Standard_True; for (i = 0; i< lread && IsAscii; ++i) { if (str[i] > '~') { IsAscii = Standard_False; } } #ifdef DEB cout << (IsAscii ? "ascii\n" : "binary\n"); #endif file.Close(); return IsAscii ? RWStl::ReadAscii (thePath, theProgInd) : RWStl::ReadBinary (thePath, theProgInd); } //======================================================================= //function : ReadBinary //Design : //Warning : //======================================================================= Handle_StlMesh_Mesh RWStl::ReadBinary (const OSD_Path& thePath, const Handle(Message_ProgressIndicator)& /*theProgInd*/) { Standard_Integer NBFACET; Standard_Integer ifacet; Standard_Real fx,fy,fz,fx1,fy1,fz1,fx2,fy2,fz2,fx3,fy3,fz3; Standard_Integer i1,i2,i3,lread; char buftest[5]; Standard_Address adr; adr = (Standard_Address)buftest; // Open the file OSD_File theFile (thePath); theFile.Open(OSD_ReadOnly,OSD_Protection(OSD_RWD,OSD_RWD,OSD_RWD,OSD_RWD)); // the size of the file (minus the header size) // must be a multiple of SIZEOF_STL_FACET // compute file size Standard_Integer filesize = theFile.Size(); if ( (filesize - HEADER_SIZE) % SIZEOF_STL_FACET !=0 || (filesize < STL_MIN_FILE_SIZE)) { Standard_NoMoreObject::Raise("RWStl::ReadBinary (wrong file size)"); } // don't trust the number of triangles which is coded in the file // sometimes it is wrong, and with this technique we don't need to swap endians for integer NBFACET = ((filesize - HEADER_SIZE) / SIZEOF_STL_FACET); // skip the header theFile.Seek(HEADER_SIZE,OSD_FromBeginning); // create the StlMesh_Mesh object Handle(StlMesh_Mesh) ReadMesh = new StlMesh_Mesh (); ReadMesh->AddDomain (); for (ifacet=1; ifacet<=NBFACET; ++ifacet) { // read normal coordinates fx = ReadFloat2Double(theFile); fy = ReadFloat2Double(theFile); fz = ReadFloat2Double(theFile); // read vertex 1 fx1 = ReadFloat2Double(theFile); fy1 = ReadFloat2Double(theFile); fz1 = ReadFloat2Double(theFile); // read vertex 2 fx2 = ReadFloat2Double(theFile); fy2 = ReadFloat2Double(theFile); fz2 = ReadFloat2Double(theFile); // read vertex 3 fx3 = ReadFloat2Double(theFile); fy3 = ReadFloat2Double(theFile); fz3 = ReadFloat2Double(theFile); i1 = ReadMesh->AddOnlyNewVertex (fx1,fy1,fz1); i2 = ReadMesh->AddOnlyNewVertex (fx2,fy2,fz2); i3 = ReadMesh->AddOnlyNewVertex (fx3,fy3,fz3); ReadMesh->AddTriangle (i1,i2,i3,fx,fy,fz); // skip extra bytes theFile.Read(adr,2,lread); } theFile.Close (); return ReadMesh; } //======================================================================= //function : ReadAscii //Design : //Warning : //======================================================================= Handle_StlMesh_Mesh RWStl::ReadAscii (const OSD_Path& thePath, const Handle(Message_ProgressIndicator)& theProgInd) { TCollection_AsciiString filename; long ipos; Standard_Integer nbLines = 0; Standard_Integer nbTris = 0; Standard_Integer iTri; Standard_ShortReal x[4],y[4],z[4]; Standard_Integer i1,i2,i3; Handle(StlMesh_Mesh) ReadMesh; thePath.SystemName (filename); // Open the file FILE* file = fopen(filename.ToCString(),"r"); fseek(file,0L,SEEK_END); long filesize = ftell(file); fclose(file); file = fopen(filename.ToCString(),"r"); // count the number of lines for (ipos = 0; ipos < filesize; ++ipos) { if (getc(file) == '\n') nbLines++; } // compute number of triangles nbTris = (nbLines / ASCII_LINES_PER_FACET); // go back to the beginning of the file // fclose(file); // file = fopen(filename.ToCString(),"r"); rewind(file); // skip header while (getc(file) != '\n') {} #ifdef DEB cout << "start mesh\n"; #endif ReadMesh = new StlMesh_Mesh(); ReadMesh->AddDomain(); // main reading Message_ProgressSentry aPS (theProgInd, "Triangles", 0, (nbTris - 1) * 1.0 / IND_THRESHOLD, 1); for (iTri = 0; iTri < nbTris && aPS.More();) { // reading the facet normal fscanf(file,"%*s %*s %f %f %f\n",&x[0],&y[0],&z[0]); // skip the keywords "outer loop" fscanf(file,"%*s %*s"); // reading vertex fscanf(file,"%*s %f %f %f\n",&x[1],&y[1],&z[1]); fscanf(file,"%*s %f %f %f\n",&x[2],&y[2],&z[2]); fscanf(file,"%*s %f %f %f\n",&x[3],&y[3],&z[3]); // here the facet must be built and put in the mesh datastructure i1 = ReadMesh->AddOnlyNewVertex ((Standard_Real)x[1],(Standard_Real)y[1],(Standard_Real)z[1]); i2 = ReadMesh->AddOnlyNewVertex ((Standard_Real)x[2],(Standard_Real)y[2],(Standard_Real)z[2]); i3 = ReadMesh->AddOnlyNewVertex ((Standard_Real)x[3],(Standard_Real)y[3],(Standard_Real)z[3]); ReadMesh->AddTriangle (i1,i2,i3,(Standard_Real)x[0],(Standard_Real)y[0],(Standard_Real)z[0]); // skip the keywords "endloop" fscanf(file,"%*s"); // skip the keywords "endfacet" fscanf(file,"%*s"); // update progress only per 1k triangles if (++iTri % IND_THRESHOLD == 0) aPS.Next(); } #ifdef DEB cout << "end mesh\n"; #endif fclose(file); return ReadMesh; }