// File: Prs3d_Text.cxx // Created: Tue Sep 14 14:52:34 1993 // Author: Jean-Louis FRENKEL // #include #include #include #include #include void Prs3d_Text::Draw ( const Handle(Prs3d_Presentation)& aPresentation, const Handle(Prs3d_TextAspect)& anAspect, const TCollection_ExtendedString& aText, const gp_Pnt& AttachmentPoint) { Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect(anAspect->Aspect()); Standard_Real x,y,z; AttachmentPoint.Coord(x,y,z); // POP Graphic3d_Grup accepte de l'extended Prs3d_Root::CurrentGroup(aPresentation)->Text( // TCollection_AsciiString(aText).ToCString(), aText, Graphic3d_Vertex(x,y,z), anAspect->Height(), anAspect->Angle(), anAspect->Orientation(), anAspect->HorizontalJustification(), anAspect->VerticalJustification()); } void Prs3d_Text::Draw ( const Handle(Prs3d_Presentation)& aPresentation, const Handle(Prs3d_Drawer)& aDrawer, const TCollection_ExtendedString& aText, const gp_Pnt& AttachmentPoint) { Prs3d_Text::Draw(aPresentation,aDrawer->TextAspect(),aText,AttachmentPoint); }