#include Prs3d_PlaneAspect::Prs3d_PlaneAspect() { myEdgesAspect = new Prs3d_LineAspect(Quantity_NOC_GREEN,Aspect_TOL_SOLID,1.); myIsoAspect = new Prs3d_LineAspect(Quantity_NOC_GRAY75,Aspect_TOL_SOLID,0.5); myArrowAspect = new Prs3d_LineAspect(Quantity_NOC_PEACHPUFF,Aspect_TOL_SOLID,1.); myDrawCenterArrow = Standard_False; myDrawEdgesArrows = Standard_False; myDrawEdges = Standard_True; myDrawIso = Standard_False; myIsoDistance = 0.5; myPlaneXLength= 1.; myPlaneYLength= 1.; myArrowsLength= 0.02; myArrowsSize=0.1; myArrowsAngle=PI/8.; } Handle(Prs3d_LineAspect) Prs3d_PlaneAspect::EdgesAspect() const { return myEdgesAspect; } Handle(Prs3d_LineAspect) Prs3d_PlaneAspect::IsoAspect() const { return myIsoAspect; } Handle(Prs3d_LineAspect) Prs3d_PlaneAspect::ArrowAspect() const { return myArrowAspect; } void Prs3d_PlaneAspect::SetDisplayCenterArrow(const Standard_Boolean draw) { myDrawCenterArrow = draw; } void Prs3d_PlaneAspect::SetDisplayEdgesArrows(const Standard_Boolean draw) { myDrawEdgesArrows = draw; } void Prs3d_PlaneAspect::SetDisplayEdges(const Standard_Boolean draw) { myDrawEdges = draw; } void Prs3d_PlaneAspect::SetDisplayIso(const Standard_Boolean draw) { myDrawIso = draw; } Standard_Boolean Prs3d_PlaneAspect::DisplayCenterArrow() const { return myDrawCenterArrow; } Standard_Boolean Prs3d_PlaneAspect::DisplayEdgesArrows() const { return myDrawEdgesArrows; } Standard_Boolean Prs3d_PlaneAspect::DisplayEdges() const { return myDrawEdges; } Standard_Boolean Prs3d_PlaneAspect::DisplayIso() const { return myDrawIso; } void Prs3d_PlaneAspect::SetPlaneLength(const Quantity_Length lX, const Quantity_Length lY) { myPlaneXLength = lX; myPlaneYLength = lY; } Quantity_Length Prs3d_PlaneAspect::PlaneXLength() const { return myPlaneXLength; } Quantity_Length Prs3d_PlaneAspect::PlaneYLength() const { return myPlaneYLength; } void Prs3d_PlaneAspect::SetIsoDistance(const Quantity_Length l) { myIsoDistance = l; } Quantity_Length Prs3d_PlaneAspect::IsoDistance() const { return myIsoDistance; } void Prs3d_PlaneAspect::SetArrowsLength(const Quantity_Length L) { myArrowsLength = L; } Quantity_Length Prs3d_PlaneAspect::ArrowsLength() const { return myArrowsLength; } void Prs3d_PlaneAspect::SetArrowsSize(const Quantity_Length L) { myArrowsSize = L; } Quantity_Length Prs3d_PlaneAspect::ArrowsSize() const { return myArrowsSize; } void Prs3d_PlaneAspect::SetArrowsAngle(const Quantity_PlaneAngle ang) { myArrowsAngle = ang; } Quantity_Length Prs3d_PlaneAspect::ArrowsAngle() const { return myArrowsAngle; }