// File: MeshVS_DataSource3D.cxx // Created: Fri Jan 21 2005 // Author: Alexander SOLOVYOV // Copyright: Open CASCADE 2005 #include //================================================================ // Function : GetPrismTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::GetPrismTopology( const Standard_Integer BasePoints ) const { if( myPrismTopos.IsBound( BasePoints ) ) return myPrismTopos.Find( BasePoints ); else { Handle( MeshVS_HArray1OfSequenceOfInteger ) result = CreatePrismTopology( BasePoints ); if( !result.IsNull() ) ( ( MeshVS_DataSource3D* )this )->myPrismTopos.Bind( BasePoints, result ); return result; } } //================================================================ // Function : GetPyramidTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::GetPyramidTopology( const Standard_Integer BasePoints ) const { if( myPyramidTopos.IsBound( BasePoints ) ) return myPyramidTopos.Find( BasePoints ); else { Handle( MeshVS_HArray1OfSequenceOfInteger ) result = CreatePyramidTopology( BasePoints ); if( !result.IsNull() ) ( ( MeshVS_DataSource3D* )this )->myPyramidTopos.Bind( BasePoints, result ); return result; } } //================================================================ // Function : CreatePrismTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::CreatePrismTopology( const Standard_Integer BasePoints ) { Handle( MeshVS_HArray1OfSequenceOfInteger ) result; if( BasePoints>=3 ) { result = new MeshVS_HArray1OfSequenceOfInteger( 1, BasePoints+2 ); Standard_Integer i, next; for( i=0; iChangeValue( 1 ).Prepend( i ); result->ChangeValue( 2 ).Append( i+BasePoints ); result->ChangeValue( 3+i ).Prepend( i ); result->ChangeValue( 3+i ).Prepend( i+BasePoints ); next = ( i+1 ) % BasePoints; result->ChangeValue( 3+i ).Prepend( next+BasePoints ); result->ChangeValue( 3+i ).Prepend( next ); } } return result; } //================================================================ // Function : CreatePyramidTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::CreatePyramidTopology( const Standard_Integer BasePoints ) { Handle( MeshVS_HArray1OfSequenceOfInteger ) result; if( BasePoints>=3 ) { result = new MeshVS_HArray1OfSequenceOfInteger( 1, BasePoints+1 ); for( Standard_Integer i=1; i<=BasePoints; i++ ) { result->ChangeValue( 1 ).Prepend( i ); result->ChangeValue( 1+i ).Append( 0 ); result->ChangeValue( 1+i ).Append( i ); result->ChangeValue( 1+i ).Append( i%BasePoints + 1 ); } } return result; }