// File: MeshTest_CheckTopology.cxx // Created: 5.10.2004 // Author: Michael SAZONOV #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //======================================================================= //function : Perform //purpose : Performs checking //======================================================================= void MeshTest_CheckTopology::Perform (Draw_Interpretor& di) { TopTools_IndexedMapOfShape aMapF; TopTools_IndexedDataMapOfShapeListOfShape aMapEF; TopExp::MapShapes (myShape, TopAbs_FACE, aMapF); TopExp::MapShapesAndAncestors (myShape, TopAbs_EDGE, TopAbs_FACE, aMapEF); // check polygons Standard_Integer ie; for (ie=1; ie <= aMapEF.Extent(); ie++) { const TopoDS_Edge& aEdge = TopoDS::Edge(aMapEF.FindKey(ie)); const TopTools_ListOfShape& aFaces = aMapEF(ie); if (aFaces.Extent() < 2) continue; // get polygon on first face const TopoDS_Face& aFace1 = TopoDS::Face(aFaces.First()); TopLoc_Location aLoc1; Handle(Poly_Triangulation) aT1 = BRep_Tool::Triangulation(aFace1, aLoc1); Handle(Poly_PolygonOnTriangulation) aPoly1 = BRep_Tool::PolygonOnTriangulation(aEdge, aT1, aLoc1); if (aPoly1.IsNull() || aT1.IsNull()) { #ifdef DEB cout<<"problem getting PolygonOnTriangulation of edge "<Nodes(); // cycle on other polygons TopTools_ListIteratorOfListOfShape it(aFaces); it.Next(); for (; it.More(); it.Next()) { const TopoDS_Face& aFace2 = TopoDS::Face(it.Value()); TopLoc_Location aLoc2; Handle(Poly_Triangulation) aT2 = BRep_Tool::Triangulation(aFace2, aLoc2); Handle(Poly_PolygonOnTriangulation) aPoly2 = BRep_Tool::PolygonOnTriangulation(aEdge, aT2, aLoc2); if (aPoly2.IsNull() || aT2.IsNull()) { #ifdef DEB cout<<"problem getting PolygonOnTriangulation of edge "<Nodes(); // check equality of polygons lengths if (aNodes2.Length() != aNodes1.Length()) { myAsyncEdges.Append(ie); break; } // check distances between corresponding points Standard_Real aDefle = Max(aT1->Deflection(), aT2->Deflection()); const TColgp_Array1OfPnt& aPoints1 = aT1->Nodes(); const TColgp_Array1OfPnt& aPoints2 = aT2->Nodes(); Standard_Integer iF1 = aMapF.FindIndex(aFace1); Standard_Integer iF2 = aMapF.FindIndex(aFace2); Standard_Integer i1 = aNodes1.Lower(); Standard_Integer i2 = aNodes2.Lower(); gp_Trsf aTrsf1 = aFace1.Location().Transformation(); gp_Trsf aTrsf2 = aFace2.Location().Transformation(); for (; i1 <= aNodes1.Upper(); i1++, i2++) { gp_Pnt aP1 = aPoints1(aNodes1(i1)).Transformed(aTrsf1); gp_Pnt aP2 = aPoints2(aNodes2(i2)).Transformed(aTrsf2); Standard_Real aDist = aP1.Distance(aP2); if (aDist > aDefle) { myErrors.Append(iF1); myErrors.Append(i1); myErrors.Append(iF2); myErrors.Append(i2); myErrorsVal.Append(aDist); } } } } // check triangulations Standard_Integer iF; for (iF=1; iF <= aMapF.Extent(); iF++) { const TopoDS_Face& aFace = TopoDS::Face(aMapF.FindKey(iF)); TopLoc_Location aLoc; Handle(Poly_Triangulation) aT = BRep_Tool::Triangulation(aFace, aLoc); if (aT.IsNull()) { di << "face " <Nodes(); Standard_Integer i; for (i=aNodes.Lower(); i <= aNodes.Upper(); i++) aMapBndNodes.Add(aNodes(i)); } TColStd_PackedMapOfInteger aUsedNodes; // check of free links and nodes Poly_Connect aConn(aT); const Poly_Array1OfTriangle& aTriangles = aT->Triangles(); Standard_Integer nbTri = aT->NbTriangles(), i, j, n[3], t[3]; for (i = 1; i <= nbTri; i++) { aTriangles(i).Get(n[0], n[1], n[2]); aUsedNodes.Add (n[0]); aUsedNodes.Add (n[1]); aUsedNodes.Add (n[2]); aConn.Triangles(i, t[0], t[1], t[2]); for (j = 0; j < 3; j++) { if (t[j] == 0) { // free link found Standard_Integer k = (j+1) % 3; // the following node of the edge Standard_Integer n1 = n[j]; Standard_Integer n2 = n[k]; // skip if it is on boundary if (aMapBndNodes.Contains(n1) && aMapBndNodes.Contains(n2)) continue; if (!myMapFaceLinks.Contains(iF)) { //myMapFaceLinks.Add(iF, TColStd_SequenceOfInteger()); TColStd_SequenceOfInteger tmpSeq; myMapFaceLinks.Add(iF, tmpSeq); } TColStd_SequenceOfInteger& aSeq = myMapFaceLinks.ChangeFromKey(iF); aSeq.Append(n1); aSeq.Append(n2); } } } // check of free nodes Standard_Integer aNbNodes = aT->NbNodes(); for (Standard_Integer i = 1; i <= aNbNodes; i++) if ( ! aUsedNodes.Contains(i) ) { myFreeNodeFaces.Append (iF); myFreeNodeNums.Append (i); } } } //======================================================================= //function : GetFreeLink //purpose : gets the numbers of nodes of a free link with the given index // in the face with the given index //======================================================================= void MeshTest_CheckTopology::GetFreeLink(const Standard_Integer theFaceIndex, const Standard_Integer theLinkIndex, Standard_Integer& theNode1, Standard_Integer& theNode2) const { const TColStd_SequenceOfInteger& aSeq = myMapFaceLinks(theFaceIndex); Standard_Integer aInd = (theLinkIndex-1)*2 + 1; theNode1 = aSeq(aInd); theNode2 = aSeq(aInd+1); } //======================================================================= //function : GetCrossFaceError //purpose : gets the attributes of a cross face error with the given index //======================================================================= void MeshTest_CheckTopology::GetCrossFaceError(const Standard_Integer theIndex, Standard_Integer& theFace1, Standard_Integer& theNode1, Standard_Integer& theFace2, Standard_Integer& theNode2, Standard_Real& theValue) const { Standard_Integer aInd = (theIndex-1)*4 + 1; theFace1 = myErrors(aInd); theNode1 = myErrors(aInd+1); theFace2 = myErrors(aInd+2); theNode2 = myErrors(aInd+3); theValue = myErrorsVal(theIndex); }